yodaman888
16 years ago
I wonder if there is a code for the weapon.ini data that forces it to drop its entire payload once it started to atack then that coupled with the locomotive you made would solve the problem

EDIT: I found a new code in the weapon.ini

 
  PreAttackDelay          = 75
  PreAttackType           = PER_SHOT ; Do the delay every single shot
 

in this code the attack happens but the preAttack delay keeps it from firing until the delay is up so you give a weapon 0 delay and the preAttack delay keeps it from firing until the weapons delay runs out and then it will fire even after it passes the target
Annihilationzh
16 years ago
I don't understand your logic. It didn't make any difference.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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CommieDog
16 years ago
You may be able to have bombers attack targets behind them while moving away by adding a dummy turret with a high rotation speed.
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CommieDog: Because someone has to do your dirty work for you
Annihilationzh
16 years ago
My weapon code has this line:
  AcceptableAimDelta      = 180
So the plane can already do that. The AI just doesn't like to.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Sky Demon
16 years ago
I may not have much to contribute to the accomplishment of your mod but I just want to say that I admire the idea and hope you succeed. I have always liked the idea of being able to build a unit that employs the same "carpet bomb" style attack. Never really cared much for the "one bomb" drop from the aurora.