I believe if you did not want the "guy shooting the gun" you could replace the laser weapon of a paladin to a machine gun weapon. You would have to have something like this.
(----) = what you put here.
this is the closest thing you have to a separate turret for mg. [as far as my experience goes]
Behavior = PointDefenseLaserUpdate ModuleTag_07
WeaponTemplate = (YourWeapon!!!!)
PrimaryTargetTypes = PRIMARY (VEHICLE INFANTRY)
SecondaryTargetTypes = (BALLISTIC_MISSILE?)
ScanRate = 500
ScanRange = 120.0
PredictTargetVelocityFactor = 3.0
End
If not that then you would most likely have to add a secondary weapon launch bone to the model (mod)(NOT SURE if this would work)
DefaultConditionState
Model = ABPatriot
Turret = TURRET01
TurretPitch = TURRETEL
WeaponLaunchBone = PRIMARY WeaponA
WeaponLaunchBone = SECONDARY (Your Bone Here!)
WeaponFireFXBone = PRIMARY WeaponA
WeaponFireFXBone = SECONDARY (Your Bone Here!)
End
NOTE NOTE NOTE NOTE NOTE To w3d model editing!!!!! you CANNOT add a 2nd TURRET!!! if you want a seperate turret for the machine gun it would have to do with giving the tank a modded gatt cannon (overlord but different look) on top of your tank. This would be too boring for me to even do. The only thing that you could do with this is just have the mg. follow your tank turret.
maybe you could attach a technical turret dude to the mg. but it would fall in with the overlord coding stuff(i THINK)
Hope this helped, and I also hoped i didn't crush your dreams as to adding a turret😁
I dont get the point of map.ini i enjoy doing it the HARD way (scrolling to your destination)
And If anybody hates me for this post i just want to let you know that im a 1year? modder, mostly to make it " fun for me!" cough* 999999 dmg nukes cough*