WaterTransparency TransparentWaterMinOpacity = 0.9 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent. TransparentWaterDepth = 3.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity) StandingWaterColor = R:100 G:240 B:150 ;material color used to tint the water surface. StandingWaterTexture = TWWater01.tga ; main texture used for water (usually something blue that looks like water). AdditiveBlending = YES; use additive blending instead of alpha blending? RadarWaterColor = R:100 G:240 B:150 ; color of water on radar display. End
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