Even if you put the water terrain really high, air craft will still go under it. There is no way to stop air craft from going to any area of the map. But Amaurus, It's really not that unfair because when the players can, they can build an air field & load it up pretty quick, as long as they've stock piled their money to do so.
http://www.cncmaps.com/index.php?automodule=downloads&showfile=306 One note, is that I just did not allowed the air force general to build a strategy center so that he couldn't use carpet bombs. After a few minutes, he could build supply drop zones without the center & the upgrades were available on the war factory. But now, it was just recently discovered, I think by Drummin, that you can refer to each player in the game. So then just using an action, you can disable the carpet bomb Generals Power with a script like this:
*** IF ***
True.
*** THEN ***
[???] Player 'player0' set Science 'SCIENCE_AirF_CarpetBomb' availability to Science availability 'Disabled'.
[???] Player 'player1' set Science 'SCIENCE_AirF_CarpetBomb' availability to Science availability 'Disabled'.
[???] Player 'player2' set Science 'SCIENCE_AirF_CarpetBomb' availability to Science availability 'Disabled'.
[???] Player 'player3' set Science 'SCIENCE_AirF_CarpetBomb' availability to Science availability 'Disabled'.
[???] Player 'player4' set Science 'SCIENCE_AirF_CarpetBomb' availability to Science availability 'Disabled'.
[???] Player 'player5' set Science 'SCIENCE_AirF_CarpetBomb' availability to Science availability 'Disabled'.
[???] Player 'player6' set Science 'SCIENCE_AirF_CarpetBomb' availability to Science availability 'Disabled'.
[???] Player 'player7' set Science 'SCIENCE_AirF_CarpetBomb' availability to Science availability 'Disabled'.
(Player/Science/Set science availability.)
player0, player1, player2, ect... refer to the players in the game by which they are listed in the game room. So the host, being in the first slot, is always player0, the player in the next slot is player1. Also, you can see 3 little question marks in the actions when you type in the players, just ignore them.
So after a specific time, you can re-enable the carpet bomb so the air force general can choose it.
Also, I removed the command buttons from the chinooks so that the players won't be able to unload them on the other side of the river.
Edited by user
17 years ago |
Reason: Not specified