OK, so I got the email one to play, and I see what you mean they stop working about 8 min in... I think its because of the way points. It looked to me that the china tank in my game didnt know where to send his tanks. sometimes if the attack paths, center, flank and backdoor, dont start out in a neutral area where all players can access atleast one of the waypoints in that path then they cant find it from a long ways out. I would extend your wap point paths out into the middle and accross the map that way teams can pick up on them easier. It looked like they werent sending out any units. I used some bombers to destroy a few building in an ally's base so I could see if clearing up the congestion would help and it got the bull dozer to move so it might just be the way points... Ill see what I can do and let you know if it helps
BTW, I love the police car, I have a map with the same thing, lol, its entirly city though, and im running an advanced AI mod on my machine so the computer builds slightly differently but I obviously got the same results
So I deactivated the scripts you had and also imported the skirmish scripts incase there was a problem with yours... and still same thing, all ground movement ceases after a lil while. Ive seen this before... it was a while ago and Im trying to remember what the cause was. Id think someone else out there has had this problem, Id check the rest of the forums, but ill think about this one
[EDIT: Double Post Splice -- CommieDog]
Edited by moderator
18 years ago |
Reason: Not specified
Turtling is not a strategy, its a weakness