Nice map, well balanced. (Well, the area in the top right corner imbalances the game allitle, but I'll get to that in a moment.) But since you want suggestions with the map & not compliments, I'll give you some:
1) You didn't include a center path for the skirmish players. They need to have a "Center#", "Flank#", & "Backdoor#" path for each base area.
2) You need to name the paths, not the waypoint name that is in the InnerPerrimeter area. Select one of the waypoints in the paths you placed & type in the names in the first field of the Waypoint Path Labels area in the Waypoint Options window. See
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22.92 KB3) Since you put in only two waypoint paths, I'll assume you don't know how to have multiple waypoints in a path. To add more waypoints, just click & drag on the end of one of your paths with the arrow part.
4) Your paths need to be more specific, since you have a river between the bases with bridges, you should probably have waypoint paths start at the other side of the bridges. This gives the skirmish player a better idea of the map.
5) I recommend not using supply warehouses because supplies can only be collected on one side slowing down the supply production for China & GLA players.
6) You should make the trigger areas bigger for the skirmish players. To know just how big, use the object, "TempBuildingSize" from the "Civilian\Structures" folders.
7) The camp you made in the top right corner of the map is harder to access for GLA & China players then for USA player. Also, the skirmish players would never try to get to it using chinooks, helixs, or motor cycles because their dumb. This imbalances the map.
8) If you have some units in this camp, they will be able to move onto the mountains to the left. This wouldn't look to good so what you need to do is paint impassable terrain. Click one of the two Tile tools (The tools used to paint textures.) & in the Terrain Material Options window check, "Paint impassable/passable terrain" & make sure "Impassable" is checked too. Now paint over the terrain you don't want passable. (When you check "Paint impassable/passable terrain", all the impassable areas made by steep slopes will appear in red. If you'd like to check out the impassable terrain without having to check this option, click "View->Show Impassable Areas" or press ctrl+I.)
8) You should use more then one texture for the overall map, this aids in the appearance. Some textures around the water would look good too. Maybe rock textures or one with a wet look to it compared to the land texture you choose.
9) I think you should have the terrain higher then it is. It would look better if it wasn't so close to the water height. Try 50ft, you currently have it at the default height, 16ft.
This is what it would take to make a featured map.