When I go to file->dump to file in worldbuilder, nothing happens. I can't get ocean waves to work. In Wave maker it said to dump file in map folder.
Nothing seems to happen. But something does, just go to the game directory (this is the same place the world builder is in) & you should see a notepad file there with the name of your map. (Unless you installed Generals Zero Hour somewhere else, the directory should be "C:\Program Files\EA Games\Command & Conquer Generals Zero Hour)
How do I make movies for example: Cruise missile attack, Raptors bombing a base(used in Zero hour mission 2). Please help me.
You're getting into some pretty though scripting here. I recommend first experimenting with the camera actions; basically figuring out what each one does. EA Games made some special objects (the raptor & cruise missiles you mentioned one some of them) that either start moving once their spawned or start moving upon the action of a script. What you'll need to do is experiment with these objects to find out what they do, when they do it, & how to get them doing it.
There are two types of cruise missiles, one is just meant for flying around & the other is meant for crashing. Their located in "America\Vehicle" folder in the Object window. The first cruise missile (I've learned this stuff from past experimenting) doesnt show up when you place it on the map. The angle of this object determines the direction a missile comes from. So if you place this object on the map & play it, you'll see a missile come down & hit the ground. To control when it hits the ground, you'll have to spawn it through scripts.
With the other cruise missile, just script it to fly where you want using the action to tell units to move.
The raptor objects are located in the "Civilian\Structures" folder. They of "CINE_" in front of them so they shouldn't be to hard to fine. I haven't ever experimented with these, so you'll have to it. I recommend putting them on the map & see if the move on their own. If they don't, you'll have to name the raptor object(s) & make a script with the action "Unit\CommandButton\Use commandbutton ability.". In this action, select the name you gave the raptor objects
first & select either of the command buttons listed. (Not sure what they have to do with the baikonur rocket.) With this action the raptors should start moving.
I wouldn't blame you if visited this would be to difficult.