Body = ActiveBody ModuleTag_02
MaxHealth = 480
InitialHealth = 480
Behavior = WeaponSetUpgrade ModuleTag_01
TriggeredBy = Upgrade_BetaLasers
End
; Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health.
; The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own.
SubdualDamageCap = 960
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 50
End