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Ghost777 Offline
#1 Posted : Saturday, January 7, 2023 8:30:38 AM(UTC)
Ghost777
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Joined: 2/22/2022(UTC)
Posts: 2

Hello everyoneSmile I hope the forum is alive? It is very difficult to find training now. Tell me who knows, tell me, or send a link

1. In detail about the KIND OF
2. Behavior (if there is a list with explanations, it will be super)
3. How to replace an object by pressing the button. There was a car, a button was pressed and a tank became)
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UTD^Force Offline
#2 Posted : Friday, January 13, 2023 12:51:09 AM(UTC)
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1- KINDOFs are mentioned in the list below.

2- Behaviours or modules. Here is a list of them, you use them to modify units.
https://www.cnclabs.com/...List-of-INI-modules.aspx

3- You can do that by giving your unit a suicide weapon, and when the unit dies by this weapon it spawns the other unit and vice-versa. It's been ages since I wrote a code for this game, so I don't really remember the specifics or how to let the game differentiate between death by this weapon and death by other units killing the unit, and I'm currently too tired to look for it tbh. But if you follow these steps, it should be ok.

I honestly understood some of the kindofs by finding them in the code of units and seeing what it did for them. Some of them are even self-explanatory.

KindOf list:
Code:
IGNORE_DOCKING_BONES    
CONSERVATIVE_BUILDING   
DEMOTRAP    
EMP_HARDENED    
TECH_BASE_DEFENSE   
CANNOT_RETALIATE    
REJECT_UNMANNED 
NO_SELECT   
AIRCRAFT_CARRIER       
OPTIMIZED_TREE  
PROP    
BLAST_CRATER    
BOOBY_TRAP  
REVEALS_ENEMY_PATHS 
MONEY_HACKER  
CLIFF_JUMPER    
DONT_AUTO_CRUSH_INFANTRY    
IGNORES_SELECT_ALL  
HERO    
INERT   
DISGUISER   
REVEAL_TO_ALL   
SUPPLY_SOURCE   
CANNOT_BUILD_NEAR_SUPPLIES  
SPAWNS_ARE_THE_WEAPONS  
SHOW_PORTRAIT_WHEN_CONTROLLED   
HULK    
IMMUNE_TO_CAPTURE   
BOAT    
GARRISONABLE_UNTIL_DESTROYED    
PARACHUTE   
PARACHUTABLE    
SUPPLY_SOURCE_ON_PREVIEW    
CLICK_THROUGH   
BALLISTIC_MISSILE   
CAN_SEE_THROUGH_STRUCTURE   
DRONE   
PRODUCED_AT_HELIPAD 
POWERED 
TECH_BUILDING   
AUTO_RALLYPOINT 
FORCEATTACKABLE 
LOW_OVERLAPPABLE    
AIRCRAFT_PATH_AROUND    
DEFENSIVE_WALL  
WALK_ON_TOP_OF_WALL 
ATTACK_NEEDS_LINE_OF_SIGHT  
ALWAYS_SELECTABLE   
PORTABLE_STRUCTURE  
CLEANUP_HAZARD  
MINE    
UNATTACKABLE    
ALWAYS_VISIBLE  
SMALL_MISSILE   
CLEARED_BY_BUILD    
CAPTURABLE  
CRATE   
IGNORED_IN_GUI  
MOB_NEXUS   
CAN_BE_REPULSED 
CAN_RAPPEL  
NO_HEAL_ICON    
SCORE_DESTROY   
SCORE_CREATE    
SCORE   
REBUILD_HOLE    
MP_COUNT_FOR_VICTORY    
DRAWABLE_ONLY   
CASH_GENERATOR  
STEALTH_GARRISON    
HEAL_PAD    
REPAIR_PAD  
NO_COLLIDE  
WAVE_EFFECT 
WAVEGUIDE   
NO_GARRISON 
PRELOAD 
PROJECTILE  
BRIDGE_TOWER    
LANDMARK_BRIDGE 
BRIDGE  
TRANSPORT   
WEAPON_SALVAGER 
ARMOR_SALVAGER
SALVAGER    
LINEBUILD   
COMMANDCENTER   
HARVESTER   
DOZER   
HUGE_VEHICLE    
AIRCRAFT    
VEHICLE 
INFANTRY    
STRUCTURE   
SHRUBBERY   
CAN_CAST_REFLECTIONS    
STICK_TO_TERRAIN_SLOPE  
CAN_ATTACK  
IMMOBILE    
SELECTABLE  
OBSTACLE
FS_STRATEGY_CENTER  
FS_SUPPLY_CENTER    
FS_BLACK_MARKET 
FS_SUPERWEAPON  
FS_SUPPLY_DROPZONE  
FS_AIRFIELD 
FS_WARFACTORY   
FS_BARRACKS 
FS_ADVANCED_TECH
FS_TECHNOLOGY   
FS_BASE_DEFENSE 
FS_FACTORY  
FS_POWER
FS_INTERNET_CENTER  
FS_FAKE 
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