PrivateJoined: 7/1/2019(UTC) Posts: 32
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Okay, I applied the correct skin for the Russian crane and saved it where I should, but when I opened the same model on RenX, it got blank again. Is this normal?
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GeneralJoined: 3/8/2016(UTC) Posts: 1,165  Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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yep its normal unless both textures and model are in the same folder when you open the model in gmax |
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PrivateJoined: 7/1/2019(UTC) Posts: 32
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Originally Posted by: adrianemapmaker  yep its normal unless both textures and model are in the same folder when you open the model in gmax Okay, then how would I know which ones I skinned correctly? My memory isn't all that good.
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GeneralJoined: 3/8/2016(UTC) Posts: 1,165  Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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when the model loooks good and doesnt look like a cramped mess |
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PrivateJoined: 7/1/2019(UTC) Posts: 32
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Done both the crane textures and textures for the command center. I heard adding buildings work differently from adding units. Is there a tutorial I can look up?
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GeneralJoined: 3/8/2016(UTC) Posts: 1,165  Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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what do you mean adding new building ... work differently from adding units ? you talking about texturing ? if not
adding new buildings are not totally different adding new units ... building requires commandset and commandbutton like units .
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PrivateJoined: 7/1/2019(UTC) Posts: 32
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Okay, new problem. Again. ZH wouldn't start because there were technical difficulties, so I opened up Worldbuilder instead and said there was something wrong with my science.ini file. Could someone point out the problem and how I could fix it?
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MajorJoined: 2/21/2015(UTC) Posts: 386  Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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Originally Posted by: Rusa Kambangan  Okay, new problem. Again. ZH wouldn't start because there were technical difficulties, so I opened up Worldbuilder instead and said there was something wrong with my science.ini file. Could someone point out the problem and how I could fix it? The error you get in World Builder usually teels you in which line it detected a problem, can you screenshot the world builder error and post it here? |
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PrivateJoined: 7/1/2019(UTC) Posts: 32
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CaptainJoined: 9/18/2018(UTC) Posts: 55  Thanks: 20 times Was thanked: 4 time(s) in 3 post(s)
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You have to define the new science in "science.ini". If you have done so, check that you have placed the edited "science.ini" in the correct location (EA Games\Command and Conquer Generals Zero Hour\Data\INI).
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 1 user thanked Apocalypse232 for this useful post.
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PrivateJoined: 7/1/2019(UTC) Posts: 32
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Originally Posted by: apocalypse232  You have to define the new science in "science.ini". If you have done so, check that you have placed the edited "science.ini" in the correct location (EA Games\Command and Conquer Generals Zero Hour\Data\INI). How exactly do I define the new science? I don't plan on adding anything yet, I just want to test my project first.
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GeneralJoined: 3/8/2016(UTC) Posts: 1,165  Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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what did you do - before this things happens? Edited by user Thursday, August 8, 2019 5:44:39 AM(UTC)
| Reason: Not specified |
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PrivateJoined: 8/8/2019(UTC) Posts: 3
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Hi, i´m new to this side and i´m working on something similar as you do. I try to port a Europe Side to shockwave mod.
As far as i understand u just copied the building .ini from ROTR to SW, therefore there is no ROTR sience in any of your ini files.
So in my opinion you have to options here. first: exchange the ROTR sience u have in the buildings ini to something u like (USA science) or second: just semicolon (;) every science
hope that works...
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PrivateJoined: 7/1/2019(UTC) Posts: 32
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Originally Posted by: adrianemapmaker  what did you do - before this things happens? Added the Russian crane and command center. Originally Posted by: Biopreparat  Hi, i´m new to this side and i´m working on something similar as you do. I try to port a Europe Side to shockwave mod.
As far as i understand u just copied the building .ini from ROTR to SW, therefore there is no ROTR sience in any of your ini files.
So in my opinion you have to options here. first: exchange the ROTR sience u have in the buildings ini to something u like (USA science) or second: just semicolon (;) every science
hope that works... I tried your first option. I can't place duplicate sciences, it won't work. Edited by user Tuesday, August 13, 2019 1:32:34 AM(UTC)
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GeneralJoined: 3/8/2016(UTC) Posts: 1,165  Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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then the problem is on those 2 check it carefully
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PrivateJoined: 7/1/2019(UTC) Posts: 32
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Originally Posted by: adrianemapmaker  then the problem is on those 2 check it carefully
Not really, worldbuilder says the science is the problem. Nothing wrong with the new unit or the building.
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GeneralJoined: 3/8/2016(UTC) Posts: 1,165  Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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can i check the science? and the crash log |
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PrivateJoined: 7/1/2019(UTC) Posts: 32
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Originally Posted by: adrianemapmaker  can i check the science? and the crash log Here's the science, I don't know where to get the crash log.
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CaptainJoined: 9/18/2018(UTC) Posts: 55  Thanks: 20 times Was thanked: 4 time(s) in 3 post(s)
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Crash log can be found in: Documents\Command and Conquer Generals Zero Hour Data
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PrivateJoined: 7/1/2019(UTC) Posts: 32
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Quote:Release Crash at Sun Aug 25 18:28:53 2019 ; Reason Error parsing INI file 'Data\INI\PlayerTemplate.ini' (Line: 'PlayerTemplate FactionRussiaAirborneGeneral ')
Last error:
Current stack: Here's my crash log. Not surprising since I haven't added any sciences yet. All I want is to test my project by running it and see it so far, is that not possible? Edited by user Sunday, August 25, 2019 5:54:13 AM(UTC)
| Reason: Not specified
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