Description
Patches for Command & Conquer Red Alert 3 are cumulative.
Command & Conquer(tm) Red Alert(tm) 3
Version 1.12 Patch Notes - May, 2009
This patch fixes an exploit with the Allied Assault Destroyer.
Command & Conquer(tm) Red Alert(tm) 3
Version 1.11 Patch Notes - May, 2009
This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, adds two free maps from Red Alert 3: Uprising, and more.
General
- Added two new maps for skirmish and online play: Spring Fever (2 player) and Blitzen's Back (4 player). Play these maps and many more in the stand-alone campaign expansion, Red Alert 3 Uprising, available for download at http://www.commandandconquer.com.
Balance Changes: Global
- Garrison Range bonus reduced to 75% from 100%.
- Walls and Structures no longer block line of sight while being constructed.
- Parachute drop time increased.
- Oil Derricks now explode when destroyed. Keep your distance.
- Observation Post health increased to 10000 from 3000.
- Due to the recent downturn in the global economy, all Super Weapons are now half price.
- Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.
- The Top Secret Protocols have been reordered for all three factions.
Balance Changes: By Faction
- Allied Javelin Soldier cost reduced to 300 from 400.
- Allied Aircraft Carrier drone speed increased to 225 from 150.
- Allied Aircraft Carrier drones no longer give large amounts of XP when killed.
- Allied Aircraft Carrier reload time reduced to 10s from 15s.
- Allied Assault Destroyer Black Hole Armor bonus increased to 35% from 25%.
- Allied Outpost now gains additional health when upgraded (25% per level).
- Allied Athena Cannon no longer requires line of sight to attack. It can fire over walls now!
- Allied Cryocopter health reduced to 650 from 750.
- Allied Chronorift cast delay reduced to 1s. Rift time changed to 5s , 10s, and 15s, depending.
- Allied Defense Bureau build time increased to 30s from 10s.
- Special Agent Tanya Adams now requires the Defense Bureau to be built.
- Allied Apollo Fighter heath increased to 300 from 250.
- Allied Chronosphere now requires the Defense Bureau to be built.
- Soviet Hammer Tanks can no longer leech while moving.
- Soviet Apocalypse Tank grinder damage halved.
- Soviet Flak Trooper Cost increased to 400 from 300.
- Soviet structures will no longer refund 100% of their cost if canceled after taking damage. Refund value reduction is equivalent to the damage taken by the building.
- Soviet Super Power Plant energy production reduced to 350 from 500.
- Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building.
- Soviet Stingray health increased to 450 from 360.
- Soviet Dreadnaught Missiles now scatter against units.
- Soviet MiG Fighter health increased to 240 from 200.
- Soviet Iron Curtain now requires the Battle Lab to be built.
- Japan MCV build radius increased to facilitate wall building.
- Japan Jet Tengu now much less deadly against each other in air form.
- Japan Tsunami Tank now auto-heals while it's secondary ability is active.
- Japan Honorable Discharge power no longer deals any friendly fire.
- Japan King Oni health increased to 3000 from 2250.
- Japan Emperor's Rage powers now limit the speed debuff to 75% for all levels.
- Japan Wave Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it.
- Japan Naginata Cruiser Spread-Torpedo damage halved.
- Japan Naginata Cruiser health reduced to 1200 from 1400.
- Japan Shogun Battleship speed reduced to 50 from 75.
- Japan Shogun Battleship cannons now properly scatter against other units.
- Japan Shogun Battleship rate of fire now reduced by 40%.
- Japan Point Defense Drones now have an expiration time of 2 minutes.
- Japan Final Squadron Power damage reduced in accordance with the new power tree design.
Balance Changes: Vision
- Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior.
- Allied Multigunner Turret Vision Range increased to 310 from 300.
- Allied Prism Tower Vision Range increased to 360 from 350.
- Allied Hydrofoil vision range increased to 325 from 300.
- Allied Javelin Soldier vision range increased to 200 from 175.
- Allied Guardian Tank vision range in Target Painter mode increased.
- Special Agent Tanya Adams' shroud clear range increased to 500 from 400.
- Soviet Apocalypse Tank vision range in Harpoon mode increased.
- Soviet Hammer Tank vision range in Leech mode increased.
- Soviet Terror Drone vision range in Stasis Ray mode increased.
- Soviet Base Defenses vision ranges increased slightly.
- Soviet Bullfrog vision range increased to 325 from 300.
- Soviet commando vision range increased to 175 from 150.
- Japan Seawing vision range increased to 225 from 200.
- Japan Tengu vision range increased to 225 from 200.
- Japan Commando vision range increased to 175 from 150.
- Japan Commando shroud clear range increased to 500 from 400.
User Interface Enhancements
- Players who choose random in online play will now have their faction hidden on the "escape" screen during the match.
- The wait time to kick an online player with a bad connection has been reduced to 30 seconds (from 60).
- Players who are not on your friends list can no longer whisper you while you're in a match.
- Rally points can be reset on airfields by right clicking on the airfield while it is selected.
- PC Users can now customize right click scroll speed by adding the following command line argument: -dragTolerance # [where # = distance in pixels, typically a number from 1 – 50].
- Interface lag (irresponsiveness between clicks and keyboard commands) has been reduced.
Bug Fixes
- EVA announcements will no longer play when a disguised spy enters your base.
- Made several improvements to the way garrisoned buildings and captured structures are reported through shroud (in game and on the radar).
- Integrated several AI improvements from Red Alert 3 Uprising.
- The Apoc Tank can no longer move while harpooning.
- Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations.
- Fixed a bug that prevented units from attacking enemies with very low health.
- Fixed a bug that allowed the Soviet Crusher Crane to be captured by an engineer without the 3-second capture delay.
- Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it.
- Fixed a bug that allowed the Mirage Tank and Tsunami Tank's secondary abilities to still function when under the effect of an Aircraft Carrier's blackout missile.
- Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode.
- Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode.
- Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift.
- Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession.
- Chrono Swap no longer allows you to move non-amphibious units from land to water.
- The Shinobi's secondary ability now correctly causes all enemy units who are actively targeting him to lose their target.
- While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm.
- Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly.
- Desolator strikes and Chronospheres will no longer affect repair drones.
- Time bombs can no longer be cast on walls.
- Amphibious units may now be sent into a friendly crusher crane on land or at sea.
- Structures that were under repair when captured will no longer be under repair for the new owner.
- If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend.
- Blocked an exploit that gave the Bullfrog's secondary ability (the man cannon) unlimited range.
- Blocked an exploit that allowed the Javelin to remain locked-on while moving or when the target goes out of range.
- Blocked an exploit that allowed unlimited camera zoom-out in online play.
- Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion.
Command & Conquer(tm) Red Alert(tm) 3
Version 1.09 Patch Notes - March, 2009
This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, adds a community news viewer, and more.
Balance Changes
- Added a smoke flare delay when using the Magnetic Singularity support power.
- The IFV base defense is now more vulnerable to cannon damage.
- If a King Oni uses his bull rush secondary ability while shrunk by a Cryocopter's S.H.R.I.N.K. ray, the King Oni will now explode on impact.
- In multiplayer matches, Allied and Soviet players may now dock their aircraft at any friendly airfield, regardless of faction, to refuel and reload.
User Interface Enhancements
- Added the ability for hosts to select a random tournament map when playing in a custom match with 2 or 4 players. Players will see the Random Map option on the Map Selection list.
- Added a community news window that is displayed on game launch. This window can be disabled by selecting "Do Not Show Again" on the news window.
- Added a Spanish multiplayer lobby.
Bug Fixes
- Units will no longer occasionally animate incorrectly when
crossing a bridge.
- The Striker VX and King Oni now correctly animate when powered
down by an EMP attack.
- Fixed an exploit that allowed players to create health, money,
or veterancy crates.
- Fixed a crash caused by saving while a Magnetic Singularity
was active on the map.
Other Changes
- Added additional Mod support to Red Alert 3.
- Updated the credits.
Command & Conquer(tm) Red Alert(tm) 3
Version 1.08 Patch Notes - February, 2009
This patch for Command & Conquer Red Alert 3 adds support for
predefined teams in 2v2 automatch, fixes several exploits and
bugs, improves balance, provides assorted user interface
enhancements, and more.
Balance Changes
- Parachuting drop speed has been increased.
- Aircraft Return To Base speed boost reduced to 25% from 50%.
- Allied Vindicator (unupgraded) reload time increased to 10s
from 5s
- Allied Vindicator (upgraded) reload time increased to 7s
from 3.5s.
- Allied Apollo speed reduced to 225 from 250.
- Allied Apollo now twice as vulnerable to attack from units other
than the Mig, Tengu, and other Apollos.
- Allied Apollo ammo reduced by 25%.
- Allied Century Bomber reload time increased by 50%
- Allied Multigunner Turret (ungarrisoned) damage versus infantry
reduced by 50%.
- Allied Multigunner Turret (Peacekeeper Garrisoned) has had its
accuracy increased.
- Allied IFV cost reduced to 800 from 900.
- Allied Aircraft Carrier drone health doubled.
- Allied Assault Destroyer build cost reduced to 1500 from 1800.
- Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage
reduced by 25%.
- Japan Imperial Warrior armor penalty while Bonzai Charging
removed.
- Japan Balloon Bomb reload time now increases based on its level.
- Japan Final Squadron reload time now increases based on its level.
- Japan Enhanced Kamikaze damage done to friendly units reduced
by 50%
- Japan Defender-VX base defense unpack time halved.
- Japan Defender-VX base defense transform cool-down time reduced
to 2 seconds from 15.
- Japanese Production Structures (Barracks, Naval Yard, War
Factory) gain 25% health with each tech level purchased.
- Japan Barracks Egg cost decreased to 500 from 750.
- Japan Barracks T3 upgrade build time reduced to 30s from 60s.
- Japan Power Plant cost reduced to 800 from 1000.
- Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.
- Japan War Factory T3 upgrade build time reduced to 30s from 60s.
- Japan Mainframe Core build cost decreased to 2500 from 3000.
- Japan Mainframe Core unpack time increased to 30s from 16s.
- Japan Shogun Battleship health reduced to 1500 from 2000.
- Soviet Bullfrog Man-Cannon launch speed increased.
- Soviet Conscript gun damage increased by 25%.
- Soviet Tesla Trooper pre attack delay reduced by 1 second.
- Soviet MiG speed reduced to 210 from 225.
- Soviet MiGs now twice as vulnerable to attack from units other than
the Mig, Tengu, and other Apollos.
- Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers
to 100 at the edge of the blast radius.
- Soviet Twinblade health reduced to 500 from 600.
User Interface Enhancements
- 2v2 automatch now allows players to specify a teammate for
ranked 2v2 matches.
- Added support for Elo ratings, a score that starts at 1500 and
rises or falls based on wins and loses. This allows players to
more accurately gauge their opponents' skill level.
- Automatch now allows players to specify how much their opponents'
rating may differ from their own, ensuring competitors are
adequately similar in skill.
- Your personal ladder rank and rating for both 1v1 and 2v2 ranked
games is now displayed on the automatch screen.
- All players' ladder ranks are now displayed on the loading
screen.
- Added 1v1, 2v2, and 3v3 lobbies.
- Added "Player Defeated" audio events for games involving 3 or
more players
- The friends list is now sorted alphabetically.
- Clicking a player's name in a multiplayer lobby will now
start a whisper to that player.
- Hovering over a player's name in a multiplayer lobby will now
also display that persons 1v1 rating.
- Modified the text displayed after a player disconnects to
advise that grievances be filed in the sticky thread at the
official Red Alert 3 forums.
- The multiplayer login screen will now remember your last
successful username and online ID.
- The game will now check for patches at startup, and not just
when playing multiplayer.
- There is now a fast forward button in replays (the ">" key
will still work as well)
Bug Fixes
- Fixed a bug that would cause ore collectors to stop gathering
when a building with repair drones was placed while the collector
was docked at the ore node.
- Fixed a bug that would cause the game to crash when left idle
in a high population online lobby for an extended period of time.
- Fixed a bug that caused garrisoning units to follow a twinblade
from the ground if a stop command was given to the twinblade
during the garrison.
- Fixed an exploit that allowed walls and wall hubs to be built on
spaces occupied by enemy infantry.
- Fixed an exploit that allowed multiple walls to be built
simultaneously.
- Fixed an exploit that granted credits and an engineer without
destorying the MCV when sold.
- Fixed an exploit that allowed Allies to build instantly via
cryocopter and chrono rift.
- Fixed a desync that may have occured while loading an
online co-op game.
Other Changes
Command & Conquer(tm) Red Alert(tm) 3
Version 1.07 Patch Notes - January, 2009
This patch for Command & Conquer Red Alert 3 includes important Steam updates.
Command & Conquer(tm) Red Alert(tm) 3
Version 1.06 Patch Notes - December, 2008
- Revamped the Automatch system to improve reliability and the speed at which players are matched.
- Fixed an exploit with the Soviet Crane where structures could be built for free under low power.
Command & Conquer(tm) Red Alert(tm) 3
Version 1.05 Patch Notes - December, 2008
This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more.
Balance Changes
- During Skirmish and Multiplayer games, Engineers will now take
several seconds to successfully capture a structure. During this time
the Engineer will be vulnerable to attack.
- Reduced the power requirement for the Empire of the Rising Sun
Refinery from 55 to 50.
- Reduced the cost of the Allied Harvester from 1400 to 1000.
- The Allied Refinery's sell price has been increased from 300 to 500.
- The Vindicator should now do 50% less damage versus Empire of
the Rising Sun Cores.
- The Mecha Tengu's anti-air weapon damage has been increased from
15 to 23.
- The Vindicator and Century Bomber will now properly receive the
additional ammo if grounded when Advanced Aeronautics is purchased.
- Units in aggressive stance will now auto-acquire enemy Tank Busters in
their spider holes.
- Fixed an exploit where players could get two infantry units out of a
Power Plant when selling it.
- Construction Yards will now spawn an Engineer when destroyed.
- Construction Yards will now spawn an Engineer when sold on
the water.
- Akula Subs will now be much easier to target as they surface to fire.
- The Soviet Ore Collector now has a proper cooldown time on its
secondary ability.
- The Soviet Super Reactor will now damage aircraft when destroyed
- Fixed a bug where the Hammer Tank was not receiving a damage
increase on its Leech Beam after attaining veterancy.
- The King Oni will now perform a melee attack when attacking enemies
nearby, which will also cause meta-damage to infantry.
- Fixed a bug where Hospitals were not healing infantry units garrisoned
inside vehicles.
- The Shogun will now properly fire all of its laser cannons when
automatically attacking structures in aggressive stance.
- The Hammer Tank will now receive health when using its Leech Beam
against an enemy that has Point Defense Drones.
- Fixed an exploit where players could get the Sky-wing to land on
dry land.
- The map reveal from Observation Posts is no longer obstructed by
various terrain heights.
- Engineers targeted with Cash Bounty will no longer provide funds
when the engineer captures a structure.
- The Apocalypse Tank can now properly change targets when using
its Magnetic Harpoon ability.
- Fixed an exploit where the Javelin Soldier could remain fully locked
onto their target even after moving.
- Fixed a bug where the Terror Drone would maintain its Stasis Ray
even though it switched to Dismantler Claws.
- Fixed an exploit where players could create more than 4 docking
aircraft per airfield or airbase.
- Fixed an exploit where players could change faction right before
the game countdown finished.
- Fixed an exploit where players could disconnect from games and
still gain benefits to their record.
- In 2v2 team games, teammates will always start next to each other.
- Fixed exploits where the starting game countdown wouldn't stop if a
player changed game parameters in the final second.
User Interface Enhancements
- Added several Co-op lobbies to the lobby list.
- Added the ability to see a player's stats in the online lobbies.
By hovering over a player's name, this will display a summary of that
player's wins, losses, and rank.
- Vertical sliders in the menus can now be scrolled using the mouse
wheel.
- Added the Broadcast option under the Rules Tab for Custom online
matches.
- When players change map size in the game setup screen, the
appropriate number of slots will be opened.
- The custom match lobby list will now display icons for Clan, VOIP,
Custom Map, and Passworded games in the Status column.
- Added the proper Observer panel when observing online matches.
- Added the ability to Whisper to players in different lobbies.
- Players can now see Whispers while in the Game Setup screen of
an online match.
- The host of a Co-op campaign match will now receive a notification
when they send an invite to other players.
- When editing hotkeys or VOIP settings, they will now only be
changed for the current active profile.
- The player will no longer be kicked back to the main menu after
entering an incorrect password for an online game.
- At least two extra mouse buttons can now be assigned to
commands in the Custom Hotkeys screen.
- Added a visual indicator in-game to display whether a player is
using Team or Global VOIP chat.
- Players will now receive a message that the lobby is full when
attempting to join a full lobby.
- Added a refresh button onto the custom match lobby screen.
- Added more details into the invite request a player has received.
Bug Fixes
- Fixed a bug where Burst Drones were not inflicting damage
when activating their secondary ability before attaching to a vehicle.
- Fixed a bug where the progress bar for structures was not displaying
when their production was paused.
- Fixed a bug where the Terror Drones were receiving a garrison cursor
when hovering over civilian buildings in the shroud.
- If the Stingray uses its secondary ability on water and then moves onto
land, the ability button will now properly display the cooldown time.
- Fixed a bug where corrupted graphics would display when issuing Planning
Mode commands extremely close to the selected unit.
- Fixed a bug where Spies would retain the Tesla effect after using Bribe while
disguised as a Tesla Trooper.
- The Mission Menu map will now properly display bridges.
- The Riptide ACV will now properly fire its torpedoes when force firing in the
water.
- A Terror Drone will now properly grey out the unpack command of an
enemy unit affected by the Stasis Ray.
- Fixed a bug where units would potentially warp when being disengaged
from an enemy Apocalypse Tank's magnetic harpoon.
- A Reverse Move command will no longer be cancelled when a non-movement
secondary ability is toggled midway through the move command.
- Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush
if used before reaching its build waypoint.
- Empire of the Rising Sun vehicles can no longer transform through bridges.
- Fixed a bug where Empire of the Rising Sun cores were not unpacking if
the player saved a game while the core was moving to its destination.
- Fixed a bug where hosting or joining a multiplayer match was causing
your VOIP settings to default to Voice-Activated.
- Fixed a bug where VOIP settings were being set back to default after
finishing a game.
- Torpedoes will no longer follow amphibious units onto land.
- Fixed a bug where the Twinblade would sometimes go underground
when attempting to pick up passengers.
- Fixed a bug where the Terror Drone would sometimes have difficulty
garrisoning inside a Twinblade.
- Fixed stability issues with joining, leaving, and re-joining network games.
- The research of Heightened and Max Clearance can now be continued
after being paused.
- Twinblades will no longer be damaged when picking up a vehicle
infected with a Terror Drone.
- Fixed an issue where aircraft would go underground when landing at
their airfield or airbase.
- The Apocalypse Tank will now display its grinder effects on Medium and
lower LOD
- Fixed a bug where your Co-commander's MCV would sometimes fail
to unpack after destroying the Tesla Coils in mission Allied 03.
- Fixed a desync for when an observer toggled between players
in an online match.
Other Changes
- Added DRM Deauthorization into both the launcher and Options
menu in-game. Clicking the "Deauthorize" button will deauthorize
the computer from playing Red Alert 3, allowing players to
run the game on a different computer. Restarting the game on the
original computer will reauthorize Red Alert 3 on that machine.
- Added status pips for units being healed by Hospitals.
- The Bullfrog can now target an area for passengers to be ejected
even if that area is currently out of range.
- After the Free Trade power is purchased, additional numbers will now
display from refineries indicating the power's benefit.
- Infantry will now play a meta-impact animation when hit with V4 rockets.
- Tanya will now receive a C4 cursor when hovering over enemy
vehicles and ships.
- The Chrono Rift/Chasm/Fissure powers have had their portraits updated to
better reflect the functionality of the powers.
- Commando units will no longer receive a garrison cursor when hovering over
Ore Nodes and tech structures under the fog-of-war.
- Chrono Rifted units can now be selected by control group number after
warping back in.
- Valid structures will now receive a rally point mouse cursor when hovering over
bridges.
- Conscripts, Peacekeepers, and Imperial Warriors will now receive a
counter-garrison cursor when hovering over valid civilian structure targets.
- The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze
ability.
- Added Ammo Pips for respective units into their portrait.
- Units with the disguise ability will now display a unique disguise cursor
when hovering over valid disguise targets.
- Burst Drones that are attached to units will now show up on the mini-map.
- Vehicles that have been pilot sniped can now be crushed appropriately.
- Added a sound effect for placing camera bookmarks.
- Added a sound effect for the game countdown timer
- Added Victory/Defeat music to the end of a multiplayer match.
- Improvements to how stats are tabulated in the post-game summary.
- Improved the overall AI management of Harvesters.
- Improved the push-to-talk functionality of VOIP while playing a Co-op
campaign mission.
- Power Plants will now turn dark when infiltrated by an enemy unit.
- The Athena Cannon will now receive unique firing FX when it achieves
Heroic veterancy.
- The Dolphin will now receive unique firing FX when it achieves Heroic
veterancy.
- The Striker VX will now receive unique firing FX when it achieves
Heroic Veterancy.
- The Sky-wing will receive unique firing effects when it achieves
Heroic Veterancy.
- The wrench repair icon will now display on structures that are
being repaired by your co-commander.
- Infantry units will now correctly evacuate from a transport vehicle
that has been pilot sniped by Natasha.
- Replays will now provide users with a Telestrator.
- Added descriptive text for the "Destroy the Generators" bonus
objective in campaign mission Allied 05.
- Added an extra health bar to the Athena Cannon to indicate the
strength of its shield and/or point defense drones.
- The first unit selected for Chrono Swap will now have an icon
denoting its selection.
- Infantry units will now fall to the ground when killed while
parachuting.
- Expanded the variety of animations for Yuriko Omega.
- Added several people to the game's credits.
- Fixed various typos and made certain dialog messages more clear.
- Various other bug fixes.
Command & Conquer Red Alert 3
Version 1.04 Patch Notes - November, 2008
This patch for Command & Conquer Red Alert 3 improves the reporting of online games to the ladder and player's stats.
This patch also changes player names in online lobbies to be listed alphabetically.
Command & Conquer Red Alert 3
Version 1.03 Patch Notes - October, 2008
This patch for Command & Conquer Red Alert 3 reduces the chance of receiving a black screen when attempting to log online.
Command & Conquer Red Alert 3
Version 1.02 Patch Notes - October, 2008
This patch for Command & Conquer Red Alert 3 reduces the chance of receiving a frozen black screen when entering the Main Menu.
Command & Conquer Red Alert 3
Version 1.01 Patch Notes - October, 2008
This patch for Command & Conquer Red Alert 3 makes improvements to the multiplayer game invite system, which should cause invitations to cooperative and competitive matches to work more reliably.
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