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Poll Question : Battle of the SCUD Storms
Choice Votes Statistics
  Demo Scud
18
56 %
  Toxin Scud
7
21 %
  Stealth Scud
7
21 %
  Total 32 100%
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Offline Twii Light  
#1 Posted : Wednesday, October 25, 2006 4:53:33 PM(UTC)
Twii Light
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Posts: 1,598
Location: New Zealand

What do you prefer?

The Demo Scud, wiping out any buildings in its way, leaving behind massive damage.

OR

The Toxin Scud, leaving behind Anthrax Gamma, that will wipe out any troops or vehicles left behind, and will stay around for a long time.

OR

The Stealth Scud, extremely hard for the enemy to find, and when they do - It's too late. Also leaves behind some toxin, but not as much.
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Offline BlackAce2020  
#2 Posted : Wednesday, October 25, 2006 5:02:53 PM(UTC)
BlackAce2020
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Joined: 9/1/2006(UTC)
Posts: 1,550
Location: USA

demo all they way. if u destory units, they just build more, if you destroy building, no more units. I lvoe to build like 6 demoscuds, and lauch them all at the same time
Look, at the gaping holes 1 inch in front of you. I missed
Flyin' high in sky, dropping bombs, and sayin' bye bye
Offline Twii Light  
#3 Posted : Wednesday, October 25, 2006 5:06:07 PM(UTC)
Twii Light
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Posts: 1,598
Location: New Zealand

Same here. But I voted for Stealth because online it's hard to keep your SCUDs in one piece if the enemy constantly knows where they are. It also protects them from Sabutours.
Offline BlackAce2020  
#4 Posted : Wednesday, October 25, 2006 5:08:03 PM(UTC)
BlackAce2020
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Posts: 1,550
Location: USA

hwllo, who can destoay a scud stom fast. Onl USA, and when you first make it, you have to upgrade it with camo netting, so what ur oponet does, is place a beacon where it is, even if you have camo netting, the scud storm remains. Anr he will lauch a wave or auroras to destroy it.
Look, at the gaping holes 1 inch in front of you. I missed
Flyin' high in sky, dropping bombs, and sayin' bye bye
Offline CG Apollos  
#5 Posted : Wednesday, October 25, 2006 5:27:00 PM(UTC)
CG Apollos
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Demo Scud is the best imo, since it does the most damage. There is no use for Toxins if the units are already dead.

Off-Topic: I'm a Commander in Chief now. [:-tup]
Offline outlaw2747  
#6 Posted : Wednesday, October 25, 2006 6:04:53 PM(UTC)
outlaw2747
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Joined: 10/2/2006(UTC)
Posts: 172
Location: USA

Demo...HANDS DOWN.

They are the only GLA team I play as anyways and demo hits the hardest.
"It will look real nice when it's done."
Offline Twii Light  
#7 Posted : Wednesday, October 25, 2006 6:13:43 PM(UTC)
Twii Light
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BlackAce2020 wrote:

hwllo, who can destoay a scud stom fast. Onl USA, and when you first make it, you have to upgrade it with camo netting, so what ur oponet does, is place a beacon where it is, even if you have camo netting, the scud storm remains. Anr he will lauch a wave or auroras to destroy it.


How exactly do you set Beckons in ZH? Or are you just meaning, just in their heads.

Still, It's definitely more stealthy than the others.

It's hard to keep track of where three-twelve SCUDs are.
Offline Jetril  
#8 Posted : Wednesday, October 25, 2006 10:58:30 PM(UTC)
Jetril
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Joined: 5/26/2006(UTC)
Posts: 441
Location: Australia

There's a beacon function in the game, not sure of the button though, I remember my USA friend using it so we could both launch simulatenous air strikes against a superweapon. Against USA and small maps, Demo, against any other team and large map, Stealth.
Offline Killroy  
#9 Posted : Thursday, October 26, 2006 4:23:39 AM(UTC)
Killroy
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Joined: 10/24/2006(UTC)
Posts: 8
Location: Norway

The orginal scud in my opinion is a pain in the ass, does good damage and makes sure no dozers/workers are left , the demo version just says "BOOOOM" and there you go, start rebuildning the second its over, the toxic feature sort of cripples you, and thats what i use it for
Offline CG Apollos  
#10 Posted : Thursday, October 26, 2006 5:13:03 AM(UTC)
CG Apollos
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The beacon can be activated with CTRL+B or the little button near the select dozer button, a little right of the minimap.
Offline BlackAce2020  
#11 Posted : Thursday, October 26, 2006 11:52:57 AM(UTC)
BlackAce2020
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Joined: 9/1/2006(UTC)
Posts: 1,550
Location: USA

the dozers, are dead. the explosions from the demo scud kill, them

on as side not:Aurora, you up 4 some shockwave tommorrow.
Look, at the gaping holes 1 inch in front of you. I missed
Flyin' high in sky, dropping bombs, and sayin' bye bye
Offline Twii Light  
#12 Posted : Thursday, October 26, 2006 1:43:34 PM(UTC)
Twii Light
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Posts: 1,598
Location: New Zealand

I can't believe I never knew about the Beckon Feature.

Still, Personally, I can't see how the ToxGens SCUD is useless, considering it stays around longer, pestering them for longer.
Offline BlackAce2020  
#13 Posted : Thursday, October 26, 2006 2:08:35 PM(UTC)
BlackAce2020
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Joined: 9/1/2006(UTC)
Posts: 1,550
Location: USA

i never siad that ist was useless, i just prefer to tanke out buildings, more than the strucutres.
Look, at the gaping holes 1 inch in front of you. I missed
Flyin' high in sky, dropping bombs, and sayin' bye bye
Offline Twii Light  
#14 Posted : Thursday, October 26, 2006 2:41:51 PM(UTC)
Twii Light
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Joined: 10/10/2006(UTC)
Posts: 1,598
Location: New Zealand

Yes, but not forgetting that the ToxGens Scud also takes down a decent ammount of buildings.
Offline incia  
#15 Posted : Thursday, October 26, 2006 3:16:18 PM(UTC)
incia
Commander in Chief
Joined: 5/17/2003(UTC)
Posts: 1,602
Location: Sweden

Actually depends who you counter.
USA have the Spy Drones and lots of revealing technology, which makes the Stealth SCUD pretty useless.
They also have Ambulances who clear out poisoned areas, like Toxin and nuclear.
So I would go with the Demo SCUD.
Offline Twii Light  
#16 Posted : Thursday, October 26, 2006 3:40:35 PM(UTC)
Twii Light
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Joined: 10/10/2006(UTC)
Posts: 1,598
Location: New Zealand

Man I didn't think this poll would seem so one-sided.
Offline BlackAce2020  
#17 Posted : Thursday, October 26, 2006 4:20:57 PM(UTC)
BlackAce2020
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Joined: 9/1/2006(UTC)
Posts: 1,550
Location: USA

the stealth scud is in the last, behind the regulat scud. But the Toxin scud is pretty decent. Real good if you are going against the infantry general and he p alot of infantry around
Look, at the gaping holes 1 inch in front of you. I missed
Flyin' high in sky, dropping bombs, and sayin' bye bye
Offline Twii Light  
#18 Posted : Thursday, October 26, 2006 5:05:58 PM(UTC)
Twii Light
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Joined: 10/10/2006(UTC)
Posts: 1,598
Location: New Zealand

No, I still find the Stealth Storm good, and besides, the enemy only gets to see it for literally about five seconds before its hidden. They usually can't pinpoint it fast enough.
Offline CG Apollos  
#19 Posted : Thursday, October 26, 2006 5:08:28 PM(UTC)
CG Apollos
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Posts: 1,844
Location: Ohio, USA

Was thanked: 2 time(s) in 2 post(s)
BlackAce2020 wrote:

Aurora, you up 4 some shockwave tommorrow.
I never played the newest shockwave before (I played the second newest version.), but sure, what time?
BlackAce2020 wrote:

the stealth scud is in the last, behind the regulat scud. But the Toxin scud is pretty decent. Real good if you are going against the infantry general and he p alot of infantry around
Toxins are still useless if the Demo Scud takes out everything in the radius. However, if the enemy runs infantry through the infested area later then the toxins would do good.
Twii Light wrote:

No, I still find the Stealth Storm good, and besides, the enemy only gets to see it for literally about five seconds before its hidden. They usually can't pinpoint it fast enough.
The stealth is good if you can keep it hidden, it can be a real pain when your enemy gets a ton of them and then camo nets them. The USA would have to use a Satilite Scan or Spy Drone (If you have AA then the Spy Drone is useless.) to reveal it, and the intelligence cannot detect stealth things.

Edited by user Thursday, October 26, 2006 5:13:49 PM(UTC)  | Reason: Not specified

Offline Twii Light  
#20 Posted : Thursday, October 26, 2006 5:13:11 PM(UTC)
Twii Light
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Posts: 1,598
Location: New Zealand

Not forgetting that it takes down tanks in seconds as well.
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