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Demo Scud
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18
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Toxin Scud
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7
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Stealth Scud
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7
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Commander in Chief Joined: 5/16/2005(UTC) Posts: 1,844 Location: Ohio, USA
Was thanked: 2 time(s) in 2 post(s)
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Any of the scuds could accomplish that though.
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General Joined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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Demolition can't, because it leaves behind no anthrax.
Therefore, Toxin can prevent any activity in that precise area for a decent amount of time.
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Commander in Chief Joined: 5/16/2005(UTC) Posts: 1,844 Location: Ohio, USA
Was thanked: 2 time(s) in 2 post(s)
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Twii Light wrote: Demolition can't, because it leaves behind no anthrax.
??? -- I think the demo scud can take out tanks in seconds easy.
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General Joined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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Yes, I know. But if you look back, You'd see I was talking about the anthrax that mongers around AFTER the missiles.
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Private Joined: 10/24/2006(UTC) Posts: 8 Location: Norway
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Exactly , what i mean is that the toxin will keep that area clean of any dozers trying to rebuild/ repair and any units thats for some reason still there . Ofcourse the demo one may destroy your buildnings but leaves the area clean and ready to rebuild, while the ones that got toxins in it , will leave that area (not against usa players) like a black hole, killing anything that gets into the cloud.
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Major Joined: 10/2/2006(UTC) Posts: 172 Location: USA
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Demo Scuds are devastating. :) |
"It will look real nice when it's done." |
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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The Demo SCUD takes care of the holes too ^^
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General Joined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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the demo scud is the best super weapon in the games hands down in every sitiuation. well, at least most situatiosn |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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General Joined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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Killroy wrote: Exactly , what i mean is that the toxin will keep that area clean of any dozers trying to rebuild/ repair and any units thats for some reason still there . Ofcourse the demo one may destroy your buildnings but leaves the area clean and ready to rebuild, while the ones that got toxins in it , will leave that area (not against usa players) like a black hole, killing anything that gets into the cloud.
Exactly, thank you.
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Commander in Chief Joined: 5/16/2005(UTC) Posts: 1,844 Location: Ohio, USA
Was thanked: 2 time(s) in 2 post(s)
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Twii Light wrote: Yes, I know. But if you look back, You'd see I was talking about the anthrax that mongers around AFTER the missiles.
Ah, ok. Sorry, my bad.
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General Joined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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that anthrax is deadly but when you think about the trade off. more destruction or less destruction with soem toxins laying around. In my opinion. THe demo scud is the best because it destoys units as well as buildings. And if ur opponent is dumb enough to send his dozer in to rebuild with toxins laying around , i guess the txin one would be better, ut remeber that ambulances can n clear toxin |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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General Joined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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Nobody ever remembers to build ambulances. Seriously.
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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In ZH they even heal tanks, so they are pretty handy. I usualy always have one or two laying around. And USA also have the BIO Chem Suits.
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General Joined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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WTF? They don't heal tanks on mine.
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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I read on some patch they boosted up the Ambulances by giving them the ability to heal tanks. Though, not sure if they took away that ability in a later patch.
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General Joined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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Hm, well I've got 1.05 so it wouldn't hurt to check again.
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Commander in Chief Joined: 5/16/2005(UTC) Posts: 1,844 Location: Ohio, USA
Was thanked: 2 time(s) in 2 post(s)
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Twii Light wrote: WTF? They don't heal tanks on mine.
A non-modded fully patched version of ZH would have that feature. As Incia said, ambulances are quite handy to have around. If I send humvees for a rush I make sure I have at least 1 ambulance to go with them, always.
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General Joined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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Hm. Well, I guess that figures.
I haven't been USA since 1.03. I just don't like USA. (In Z:H)
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General Joined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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you don;t like USA.......ohhhhhhhhhh, no planes,..........restricted to migs and helixes.......who could dream of such a thing.......no raptors, no auroras, no stealth fighter. ahhhhhhhh, it burns.....BUt. its cool, i play either as all three since i got shocklwave, i like that all the sides are balanced, but i gotta love to capture the nuke gne cc and build nuke carpet bomber, and straf a colum of overlors, lol. lol |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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General Joined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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Its not so much the USA features...
As it is that I just cant stand the USA lines!
The dozors and the tanks and the copters' voices really get on my nerves.
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