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Demo Scud
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18
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Toxin Scud
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7
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Stealth Scud
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7
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Captain Joined: 10/19/2006(UTC) Posts: 65 Location: Finland
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Along with the Demo Scud having a much larger blast radius. |
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Captain Joined: 11/21/2006(UTC) Posts: 73 Location: Virgin Islands (United Kingdom)
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They are all good really. |
The makron will conquer!!!! Bombs away baby!!!
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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But still, GLA's Sneak Attack is pointless for the Toxin General. And also, against USA the Toxin General is almost pointless.
It's really only effective against GLA. But playing GLA vs GLA is really random.
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Captain Joined: 11/21/2006(UTC) Posts: 73 Location: Virgin Islands (United Kingdom)
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Yeah it is. The SCUD Storm is excellent against the chinse as the americans have one ace up their sleeve, the ambulance. |
The makron will conquer!!!! Bombs away baby!!!
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General Joined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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yeap, but the good thing about the toxin is that it gets rid of all those pesky rangers that linger around when you destroy those buildings |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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Well the Demo SCUD also leave some radiations there, that will damage the Rangers a bit. And if you attack the enemy base with some Toxin Tractors after the Demo SCUD Storm, I'm pretty sure they will get some issues. ;-)
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General Joined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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true, but i do not beleive that the demo scud leaves toxins, he only has explosive packed missles. SO no toxin for him i believe, but witht hte follow up sneak attack, i would put ssome tractors in and saturate the area with toxin to kill of the rangers, but after that, battle busses and quads finish it off |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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Commander in Chief Joined: 4/15/2004(UTC) Posts: 2,200 Location: Gensokyo
Was thanked: 11 time(s) in 10 post(s)
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They don't, the Demolition General's SCUD Storm does not leave toxins. |
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Captain Joined: 11/21/2006(UTC) Posts: 73 Location: Virgin Islands (United Kingdom)
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It goes red and then they can build straight after that. |
The makron will conquer!!!! Bombs away baby!!!
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General Joined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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yeah. WHat do you guys think about that effect by they way, the ground turning read, i think that they could have come up with a better effect than that |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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Commander in Chief Joined: 4/15/2004(UTC) Posts: 2,200 Location: Gensokyo
Was thanked: 11 time(s) in 10 post(s)
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Agreed. Big booms always look better Unless it was a flash bang which just looks weird but that's not relevent right now |
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General Joined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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The flash bang effect is pretty cool, but they could definately make the scud missle effects look bigger. and maybe when buildings ge damaged, you can have pice of the superstructure falling apart, exposing the wires inside |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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Captain Joined: 11/21/2006(UTC) Posts: 73 Location: Virgin Islands (United Kingdom)
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A classic explosion from war films lol |
The makron will conquer!!!! Bombs away baby!!!
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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You guys watch too much Arnold movies.
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General Joined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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i don;t i jus t think it should be coller, if only for the demo scud. |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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