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HerrKhosse Offline
#21 Posted : Wednesday, November 23, 2011 11:45:07 PM(UTC)
HerrKhosse
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Joined: 5/12/2011(UTC)
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Am going to test this stuff in the following days, very eager to do it.
I was initially very disappointed of the vanilla TRA gameplay, infantry-tank balance and especially infantry-infantry balance was way off, aircrafts would be toughter than most tanks etc. etc.

Will look into it and report here, glad someone is touching this.
Keep it up!
HerrKhosse Offline
#22 Posted : Thursday, November 24, 2011 1:04:17 AM(UTC)
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Is it intentionally, that every late-tech requires a power plant?
For example, I wasn't able to build a tanya when I lost my power plant, because she requires it, altough I had plenty advanced power plants left.

Either the Tech-Center stopped working after my only normal power plant was destroyed, or tanya herself requires it.
Played a bit, I really like the flow now, combat is so much better. Great job :)

Will continue looking into this
cgf123` Offline
#23 Posted : Thursday, November 24, 2011 5:12:13 AM(UTC)
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dont know about that tanya thing...
i might look into it
'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!
HerrKhosse Offline
#24 Posted : Thursday, November 24, 2011 6:07:11 AM(UTC)
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If I press ^ and get into the "specials" menu, I can select the last ability in the middle tree which is called "Free Trade"
cgf123` Offline
#25 Posted : Thursday, November 24, 2011 8:40:05 PM(UTC)
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doubt that does anything anyway...

but yeah, also note that TRA+ is pretty much of a 'mod of a mod' - i dont have the source data so its kinda difficult to fix like every issue lol
'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!
HerrKhosse Offline
#26 Posted : Friday, November 25, 2011 8:05:04 AM(UTC)
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np :) just wanted to mention it
cgf123` Offline
#27 Posted : Wednesday, December 14, 2011 3:16:38 PM(UTC)
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updated again with a few changes

- Starting units removed... they were often unfair for early game and led to luck-based rushes (plus if you really want early units, its always possible script them into a map via worldbuilder anyway)
- Ore trucks now cost 1000, allowing for quicker economy start-up and recovery. truck health has been reduced slightly to compensate.
- V2's no longer need Radar Dome, so Soviets get some reliable anti-infantry capability right off the bat.
- Helipads can now build and support multiple helicopters, but note that pads can only do one thing at a time: either support a landed heli, or build a new one.... so to build new helis, you must ensure no heli's are already landed on the pad. this is partly because of engine limitations, but i think it's a fair deal anyway.
- Soviet tanks now correctly spawn a rifleman when destroyed, like allied ones already do.
- A couple of other balance tweaks: eg Allied Tech Center GPS kicks in sooner, Spy Plane less cooldown time, buff for Shocktroopers, cheaper Mechanics etc.

Edited by user Wednesday, December 14, 2011 3:42:58 PM(UTC)  | Reason: Not specified

'The Red Alert' mod with more refined balancing+bugfixes:
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cgf123` Offline
#28 Posted : Sunday, December 18, 2011 3:06:22 AM(UTC)
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another quick update-
i have now made TRA+ a proper 'patch' (thus making it a lot smaller in size) for TRA 1.1, so you will need TRA 1.1 installed to play it.

this also means a few changes from TRA 1.1 are now included in current TRA+, eg
- fixed faction bonuses for spain, greece, england
- reload sounds for aircraft
- increased wall health
- music fixes
- AI tweaks


PS- delete the old TRA_1.0+ folder (and its contents) in mods\TheRedAlert\ as its not needed anymore

Edited by user Sunday, December 18, 2011 3:12:02 AM(UTC)  | Reason: Not specified

'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!
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#29 Posted : Sunday, January 29, 2012 2:03:01 PM(UTC)
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#30 Posted : Monday, March 19, 2012 8:40:29 AM(UTC)
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#31 Posted : Monday, March 19, 2012 11:16:59 AM(UTC)
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Tezlagun Offline
#32 Posted : Wednesday, July 18, 2012 9:31:00 AM(UTC)
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@cgf123: Your inbox is full. Just wanted to send you a PM.

Here is my Prob:

Hey!

Just found your chang List for TRA. Sounds much better for playing. Just tried to download but it didn´t work. I dont know how to unpack äh or better which program i should use to open the file.
You might have Skype or MSN to help me? I really would like to play your TRA version.


Thanks for your help!

Bye
cgf123` Offline
#33 Posted : Wednesday, July 18, 2012 9:34:18 AM(UTC)
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to open it you need winrar...
just google it - .rar files are very common lol

Edited by user Wednesday, July 18, 2012 10:15:09 AM(UTC)  | Reason: Not specified

'The Red Alert' mod with more refined balancing+bugfixes:
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 1 user thanked cgf123` for this useful post.
Tezlagun on 7/21/2012(UTC)
cgf123` Offline
#34 Posted : Thursday, August 30, 2012 7:43:39 AM(UTC)
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been working on a little mission map for TRA+

its based on (not a 100% copy of) the 10th mission in the RA1 soviet campaign
http://www.mediafire.com/?loua73u17ie1yat

i need some testers for some feedback on it! :p

thanks


ps- im really no top-notch mapmaker, but ive been wanting to do this for a long while... so do excuse the shoddy texturing etc on the map.

any decent mapmakers out there - feel free to help me out if you want

Edited by user Thursday, August 30, 2012 8:00:29 PM(UTC)  | Reason: Not specified

'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!
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#35 Posted : Thursday, September 13, 2012 8:37:47 PM(UTC)
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#36 Posted : Friday, June 7, 2013 9:50:34 AM(UTC)
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CommieDog Offline
#37 Posted : Sunday, July 7, 2013 8:32:22 PM(UTC)
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This topic has become a magnet for spammers, so I'm locking it. I can unlock it if cgf123` returns.

Edit: And now I unlocked it. That didn't last too long.

Edited by user Monday, July 8, 2013 10:53:55 AM(UTC)  | Reason: Not specified


CommieDog: Because someone has to do your dirty work for you
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