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Offline HerrKhosse  
#21 Posted : Thursday, November 24, 2011 1:04:17 AM(UTC)
HerrKhosse
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Joined: 5/12/2011(UTC)
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Is it intentionally, that every late-tech requires a power plant?
For example, I wasn't able to build a tanya when I lost my power plant, because she requires it, altough I had plenty advanced power plants left.

Either the Tech-Center stopped working after my only normal power plant was destroyed, or tanya herself requires it.
Played a bit, I really like the flow now, combat is so much better. Great job :)

Will continue looking into this
Offline cgf123`  
#22 Posted : Thursday, November 24, 2011 5:12:13 AM(UTC)
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dont know about that tanya thing...
i might look into it
'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!
Offline HerrKhosse  
#23 Posted : Thursday, November 24, 2011 6:07:11 AM(UTC)
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If I press ^ and get into the "specials" menu, I can select the last ability in the middle tree which is called "Free Trade"
Offline cgf123`  
#24 Posted : Thursday, November 24, 2011 8:40:05 PM(UTC)
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doubt that does anything anyway...

but yeah, also note that TRA+ is pretty much of a 'mod of a mod' - i dont have the source data so its kinda difficult to fix like every issue lol
'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!
Offline HerrKhosse  
#25 Posted : Friday, November 25, 2011 8:05:04 AM(UTC)
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np :) just wanted to mention it
Offline cgf123`  
#26 Posted : Wednesday, December 14, 2011 3:16:38 PM(UTC)
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updated again with a few changes

- Starting units removed... they were often unfair for early game and led to luck-based rushes (plus if you really want early units, its always possible script them into a map via worldbuilder anyway)
- Ore trucks now cost 1000, allowing for quicker economy start-up and recovery. truck health has been reduced slightly to compensate.
- V2's no longer need Radar Dome, so Soviets get some reliable anti-infantry capability right off the bat.
- Helipads can now build and support multiple helicopters, but note that pads can only do one thing at a time: either support a landed heli, or build a new one.... so to build new helis, you must ensure no heli's are already landed on the pad. this is partly because of engine limitations, but i think it's a fair deal anyway.
- Soviet tanks now correctly spawn a rifleman when destroyed, like allied ones already do.
- A couple of other balance tweaks: eg Allied Tech Center GPS kicks in sooner, Spy Plane less cooldown time, buff for Shocktroopers, cheaper Mechanics etc.

Edited by user Wednesday, December 14, 2011 3:42:58 PM(UTC)  | Reason: Not specified

'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!
Offline cgf123`  
#27 Posted : Sunday, December 18, 2011 3:06:22 AM(UTC)
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another quick update-
i have now made TRA+ a proper 'patch' (thus making it a lot smaller in size) for TRA 1.1, so you will need TRA 1.1 installed to play it.

this also means a few changes from TRA 1.1 are now included in current TRA+, eg
- fixed faction bonuses for spain, greece, england
- reload sounds for aircraft
- increased wall health
- music fixes
- AI tweaks


PS- delete the old TRA_1.0+ folder (and its contents) in mods\TheRedAlert\ as its not needed anymore

Edited by user Sunday, December 18, 2011 3:12:02 AM(UTC)  | Reason: Not specified

'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!
Offline Tezlagun  
#28 Posted : Wednesday, July 18, 2012 9:31:00 AM(UTC)
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@cgf123: Your inbox is full. Just wanted to send you a PM.

Here is my Prob:

Hey!

Just found your chang List for TRA. Sounds much better for playing. Just tried to download but it didn´t work. I dont know how to unpack äh or better which program i should use to open the file.
You might have Skype or MSN to help me? I really would like to play your TRA version.


Thanks for your help!

Bye
Offline cgf123`  
#29 Posted : Wednesday, July 18, 2012 9:34:18 AM(UTC)
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to open it you need winrar...
just google it - .rar files are very common lol

Edited by user Wednesday, July 18, 2012 10:15:09 AM(UTC)  | Reason: Not specified

'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!
thanks 1 user thanked cgf123` for this useful post.
Tezlagun on 7/21/2012(UTC)
Offline cgf123`  
#30 Posted : Thursday, August 30, 2012 7:43:39 AM(UTC)
cgf123`
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been working on a little mission map for TRA+

its based on (not a 100% copy of) the 10th mission in the RA1 soviet campaign
http://www.mediafire.com/?loua73u17ie1yat

i need some testers for some feedback on it! :p

thanks


ps- im really no top-notch mapmaker, but ive been wanting to do this for a long while... so do excuse the shoddy texturing etc on the map.

any decent mapmakers out there - feel free to help me out if you want

Edited by user Thursday, August 30, 2012 8:00:29 PM(UTC)  | Reason: Not specified

'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!
Offline CommieDog  
#31 Posted : Sunday, July 7, 2013 8:32:22 PM(UTC)
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This topic has become a magnet for spammers, so I'm locking it. I can unlock it if cgf123` returns.

Edit: And now I unlocked it. That didn't last too long.

Edited by user Monday, July 8, 2013 10:53:55 AM(UTC)  | Reason: Not specified

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CommieDog: Because someone has to do your dirty work for you
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TRA+ out now! Download here! (RA3: Maps and World Builder)
by cgf123` 11/7/2011 8:23:59 PM(UTC)
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