Thank you very much for your valuable feedbacks.
• You do not defeated if you complete to build second command center. I am controlling the players either alive or not by controlling the command center of players. I mean, I need this control to keep the sequences of map.
• Actually, there are remove scripts for remaining units from waves. However, I could not find a way to remove the units (as minigunners) appearing after main units (inf_ChineVehicleCrawler) destroyed. I used following script to remove the units remained, as follow;
*** IF ***
Timer 'kk1' has expired.
*** THEN ***
Team 'K1.1. 1' is removed from the world.
Team 'K1.1. 2' is removed from the world.
Team 'K1.2. 1' is removed from the world.
Team 'K1.2. 2' is removed from the world.
Team 'K1.3. 1' is removed from the world.
Team 'K1.3. 2' is removed from the world.
• I am not familiar with “force enable the radar”, I do not know how to do.
• You are right texture of middle spawn area is not appealing. I have selected it because of less cost for map sources (0% “0% Rock type”). I will change it, soon [Done The map does not have sources problem ].
• I have asked for help about movie in forum. No answer given then I removed the topic. I need only “you thought the war is over, but you were wrong” part of sizzle move. I would play movie full screen instead of making the map dark and giving the brifings. I could not find a way to do ☹.
• You are right I have to add a script to protect AI command center. Once a player has attacked to the command center of AI on trials. I forgot to fix [Done, AI will survive even you destroy the command center of AI by air].
• Promise, I will do my best about maps. I can make only two maps each year.
Edited by user Tuesday, February 12, 2019 3:13:06 AM(UTC)
| Reason: Not specified