General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I've run out of mod ideas and am getting bored so i am taking requests i will do almost anything but if i cant do it i will say so e.g. making the boss general build(i cant do that yet and when i can ill add it to my boss mod)
i will not make entire new factions as it is very time consuming and very boring to do i will however edit existing factions and their units/structures/weapons/...
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Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
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I believe I posted something like this once someone's looking for a zombie mod I think |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I'll go through old topics and see if I can find it |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Try replacing Dr. Thrax with a mutant/zombie faction... That'd be interesting...
If I get back into modding I might do the same, actually. |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I'll give it a go but I cant change the models only ini and csf |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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You can actually change what model they use by modifying "ART PARAMETERS" :) |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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That's what I usually do When I made the gla power plant and when I made a gla airfield Bothe had the normal parameters from the us versions Also when I made the ICBM from my small changes mod stay as the plain silo instead of switching to nuke in snow |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Originally Posted by: KlingonDragon That's what I usually do When I made the gla power plant and when I made a gla airfield Bothe had the normal parameters from the us versions Also when I made the ICBM from my small changes mod stay as the plain silo instead of switching to nuke in snow Nice. I have a really cool defense structure in mind... I think it might be exactly what I need to get back into modding! Want to here it? |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Ok I made a gattling connon defence structure for one of my new generals but instead of gattling it was a flamethrower Gattling art dragon tank weaponset |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Originally Posted by: KlingonDragon Ok I made a gattling connon defence structure for one of my new generals but instead of gattling it was a flamethrower Gattling art dragon tank weaponset That sounds incredibly awesome. o-o My idea: Meet... The Suppression CannonIt uses the ICBM model but fires a Particle Cannon Beam with a very fast recharge rate, but only as far as it can see. It requires a huge amount of power to run. It can deploy mines (maybe). It does not self-repair. The Particle Beam, er, excuse me, the Suppression Beam lasts about 1 second but causes massave damage to anything within a decently large radious, causing a Black Napalm wildfire, and as well as causing anything still surviving to be sent flying across the map (similar to a MOAB or Fuel Air Bomb). It also leaves a very nice giant scorch mark where it hit. With a recharge of only 2 seconds and able to attack aircraft, ground units, and even Tomahawk Missiles, it may quite possibly be the ultimate defense structure. The primary issues are power, and the fact that it may end up destroying ITSELF with its own Suppression Beam if an enemy unit gets too close to it. Though that's quite unlikely to happen. Like it? Edited by user Saturday, August 16, 2014 12:55:00 PM(UTC)
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Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Good BUT.. Sounds too op (unless you make it cost 10 power and over $2000 to build) Also it may be hard to code |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Originally Posted by: KlingonDragon Good BUT.. Sounds too op (unless you make it cost 10 power and over $2000 to build) Also it may be hard to code Ty! I was actually thinking something along the lines of... 20 Power And I doubt I'd make it buildable, actually... It WOULD be too OP for regular games... Maybe make a mission revolving around destroying a GLA base with this thing protecting it, requiring you to first destroy their Advanced Nuclear Reactors. Would that work? |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Maybe I may remake my flame gattling tower as a minimod |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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1 user thanked klingondragon for this useful post.
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I may also combine all my minimods into one mod |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Good idea. Y'know, those MiniMods would make good tutorials. :P |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I may make a couple of tutorials but I think most things are covered |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Originally Posted by: KlingonDragon I may make a couple of tutorials but I think most things are covered I really would like to know how to make a flame thrower. |
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