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Offline klingondragon  
#21 Posted : Saturday, August 16, 2014 2:04:31 PM(UTC)
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Weaponsets
Copy the dragon tank weapon to the Gatling code
Offline UTD^Force  
#22 Posted : Saturday, August 16, 2014 2:06:20 PM(UTC)
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Just that?
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Offline klingondragon  
#23 Posted : Saturday, August 16, 2014 2:07:51 PM(UTC)
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Pretty much
Offline UTD^Force  
#24 Posted : Saturday, August 16, 2014 3:56:05 PM(UTC)
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Ok, but what if I want a gattling gun to be shown on the right side of the crusader and still can be used, but can only attack units on the ground?
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Offline klingondragon  
#25 Posted : Saturday, August 16, 2014 4:03:58 PM(UTC)
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Are you saying you want to add a gattling turret to the crusader like the one on an overloard except no antair
If yes then ill see if I can do that
Do you want it as a map.ini or a mod
Offline UTD^Force  
#26 Posted : Saturday, August 16, 2014 6:26:16 PM(UTC)
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Originally Posted by: KlingonDragon Go to Quoted Post
Are you saying you want to add a gattling turret to the crusader like the one on an overlord


Yes but not 2 guns, only one on the right side not back.

KlingonDragon wrote:
Do you want it as a map.ini or a mod

Well, both actually.
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Offline Rrtaya_tsamsiyu  
#27 Posted : Saturday, August 16, 2014 7:53:19 PM(UTC)
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Look at the dragon tank for flame thrower stuffs
one soul at a time
Offline klingondragon  
#28 Posted : Monday, August 18, 2014 10:54:48 AM(UTC)
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having just tested my gattling flamethrower ive found its rubbish
firstly the flames dont come out at the gattlings turret but along the floor
secondly the range of this is not far enough (ie it gets stuck by terrain even if you extend the range in weapon.ini)
Offline precision_bomber  
#29 Posted : Monday, August 18, 2014 2:42:55 PM(UTC)
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Thats because flamethrowers are projectiles and need to come out off a WeaponLaunchBone.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
thanks 1 user thanked precision_bomber for this useful post.
CommieDog on 8/18/2014(UTC)
Offline klingondragon  
#30 Posted : Monday, August 18, 2014 2:48:40 PM(UTC)
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And I cant mod the models so unless I change the model (eg have the model for a dragon tank but the code of a defence structure) I cant make it work
Offline qqqqqqqqqp  
#31 Posted : Monday, August 18, 2014 3:38:49 PM(UTC)
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And that's when modeling comes in. Woo modeling
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
Offline klingondragon  
#32 Posted : Monday, August 18, 2014 3:44:48 PM(UTC)
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I'm looking for someone to partner up with on mods
I'm fine with all the coding but I need help with two things
1 modelling
2 map making
I'm working on a slightly larger mod than any ive made so far (except maybe my 2 new generals) and would appreciate any help I can get
Offline qqqqqqqqqp  
#33 Posted : Monday, August 18, 2014 4:01:54 PM(UTC)
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Well I could help with the modeling , skinning , map maker if I absolutely have to .but I can't do everything I would have to have pre made textures to skin I'm not an artist. But that's if I want to help :p
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
Offline klingondragon  
#34 Posted : Monday, August 18, 2014 4:09:37 PM(UTC)
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All I need is models
Utd force is helping alot with maps and missions for the mod the only problem is that the missions cant be made untill ive made the mod and I cant do that untill ive got a naval base model
Offline Rrtaya_tsamsiyu  
#35 Posted : Monday, August 18, 2014 4:12:10 PM(UTC)
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Some more about dragon tank stuff, it needs weird things to work. i think its something with either the ai update, KINDOFs, or both. i do remember it being a pain though lol.
one soul at a time
Offline qqqqqqqqqp  
#36 Posted : Monday, August 18, 2014 4:15:34 PM(UTC)
qqqqqqqqqp
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What kind of navel base u looking for
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
Offline klingondragon  
#37 Posted : Monday, August 18, 2014 4:19:42 PM(UTC)
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For dragon tank I looked through the whole code to see what it could be and replaced the ai update with that of the dragon tank ill try again soon and tell you my results
As for the naval base
Either half on land and half on water or totally on water
I don't much care what it looks like as long as its clear what it is
If I could get Chinese American and gla variations of the soviet naval base from RA2 that would be nice
Offline UTD^Force  
#38 Posted : Monday, August 18, 2014 4:33:25 PM(UTC)
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I will try to upload the "Destructive Forces" mod tomorrow (after 12 hours or more), it has a naval base for the three main factions , GLA, USA and China Tech&Naval Armies.
And something close to gameanater's defence 'Suppression Laser Defence' for the USA Commander In Chief, with some more and more great things...
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Offline qqqqqqqqqp  
#39 Posted : Monday, August 18, 2014 4:53:28 PM(UTC)
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So that means my modeling services are not needed?
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
Offline klingondragon  
#40 Posted : Monday, August 18, 2014 4:58:36 PM(UTC)
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it seems that way
if i ever need modelling help ill ask you
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