This takes scripting.
Name your bridge, train and any cars.
There's several options but something like this.
*** IF ***
Unit 'Bridge1' has been destroyed.
*** THEN ***
Unit 'Engine1' is removed from the world.
Unit 'Traincar1' is removed from the world.
Unit 'Traincar2' is removed from the world.
Unit 'Traincar3' is removed from the world.
You might want the train to be removed when it's out of sight. Just label an area and have the train removed when it get to that location. Your script might look like this.
*** IF ***
Unit 'Bridge1' has been destroyed.
*AND* Unit 'Engine1' enters area 'HiddenZone'
*** THEN ***
Unit 'Engine1' is removed from the world.
Unit 'Traincar1' is removed from the world.
Unit 'Traincar2' is removed from the world.
Unit 'Traincar3' is removed from the world.
Quote:ummm another random question wtf happened to my train its not coming up as a engin,flat,rocket cars. its coming up as an alpine ones
IF you placed an engine, flat car w/rocket etc it should be just that. Did you make a map.ini file for the train?
Edited by user Monday, September 22, 2008 7:22:47 AM(UTC)
| Reason: Not specified