The center of the Allied base, the Construction Yard enables the building of new Allied structures and provides a large build radius.
Power Plants power Allied bases. If you lose power, build times are doubled and radar is taken offline.
All Allied infantry are trained at Boot Camp and prepared for their tour on the battlefield.
Ore Refineries are best placed near resource nodes, where the accompanying Prospector can quicky collect and then deposit the ore.
All Allied vehicles are constructed at the Armor Center.
All Allied ships are constructed at the Seaport.
This structure allows for the construction of more advanced structures and technologies for the Allies.
Defenses and Superweapons
Like the IFV, this structure can be garrisoned with infantry to customize its weapon. Putting Peacekeepers inside means it targets infantry very well, while Javelin soldiers make it more effective against vehicles and aircraft.
The Spectrum Tower is essentially a Prism Tower from Red Alert 2, and is the best Allied defense against ground units.
The Chronosphere is also from past Red Alert games. It allows friendly units to be instantly transported across the battlefield, allowing for surprise attacks.
Similar to the Ion Cannon, this superweapons fires a beam of particles at high speed at an enemy base, dealing a great amount of damage.
Detailed Faction Information:
RA3 Faction Information: