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Now, set up the "W3D Tools" options for each of the following objects as follows:
Note: When the model is firing (in-game), if you can see the actual picture of the MUZZLEFX then untick "Export Geometry" in the W3D Export Settings for that model and export again.
Now go to File, Export, and locate the W3D folder. Export the file as [unit]_SKN.W3D (AIRNGR_SKN.W3D for the Ranger) and press save. Make sure the screen looks exactly like this:
Note: Make sure you select "Export using existing skeleton" and locate it to the _SKL.w3d of the model.
Now save the scene again, and then continue on to the final page.