CommieDog wrote:Incia wrote:Yes that's correct, there is an INI file called like that.
But it doesn't really say 'which' units each 'command' creates.
It's just numbers and letters; huge wall of text.
What am I looking for here exactly?
I found some codes named "Yuri naval hunters" and "Yuri naval bombers", or something similar.
Looking at the INI file, it appears that there is only team (or TaskForce, as the code calls them) that uses the Typhoon. Its name is 0EC204BC-G; use the find command to locate it.
Awesome, now it finally seems to work!
I recreated first my old mod, and now the AI works too. Then I got some inspiration from RA 3.
Now the AI attacked me with Scorpion boats instead of Soviet subs, and they also trained polar bears when I attacked with spies!
Now this is what I have changed in my mod so far:
Proloque:
When Yuri defected he took with him some of the Soviet technology, units and structures.
While waiting for Yuri's strike forces, soviet engineers improved their exicting units and structures, also gaining some new units. Meanwhile the Allied spies gathered the new soviet improvements and improved their own army.
General changes:
Considering to limit high tier base defences (especially France Grand Cannon) into 3-5.
Soviet changes:
No Attack dogs.
New unit: Polar bear
Smaller sight and slower speed than Attack dog.
Can autoheal.
Weapon: Brute punch
Voice: Polar bear
Cost: 400
Can sniff and detect Allied spies.
No submarines.
Scorpion boats now detect 'stealth' instead.
Vehicles can now be repaired in War Factory.
Service Depots obsolete (deleted).
Allied changes:
Prism tanks don't 'wtfpwng' everything now.
France now perhaps constructs more effectively Grand Cannons.
Vehicles can now be repaired in War Factory.
Service Depots obsolete (deleted).
Yuri changes:
Mind controlling units no longer detect Allied spies (Yuri clone, Psychic tower etc).
Brutes can now detect Allied spies.
New unit: Yuri submarine
Little faster speed than the old Soviet Attack subs
Little longer sight than the old Soviet Attack subs
Weapon: Boomer torpedos
Voice: Boomer voice
Cost: 1200
Boomer submarine no longer acquires torpedos
Boomer submarine now requires a Battle lab
Cost: 2000
Infantries (humans) can now heal in Barracks.
Miscellaneous changes:
Yuri War Factories still can't repair units, use the Grinder instead.
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I'm considering to add more stuff, especially into the Yuri army, I think it's lacking too much stuff.