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Offline incia  
#21 Posted : Thursday, March 13, 2008 4:58:51 PM(UTC)
incia
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CommieDog wrote:
Incia wrote:
However, I can't seem to get one thing figured out. Where do I change the fireing-spot?
Because it seems like the Shock Ship shoots the tesla bolt out of the middle of the ship, but I want the electric bolt to come from the tesla guns (which is almost at the far end of the ship).
I tried different "Fireangle=" and "Locomotors", but no good results.

The relevant line of code is PrimaryFireFLH= in the object's artmd.ini entry. It takes three numbers separated by commas corresponding the x, y, and z coordinates relative to the origin of the unit. You'll have to experiment in order to find the correct offset, though.

Incia wrote:
Well, there are the "sub factions" in Red Alert 2 YR, is it possible to change these? Or is this also hard-coded?
I mean, instead of, for example that you only acquire the Tesla Tank from being Russia, is it possible to give the Russian side a whole own faction?
In this case, I could add up to 7 new sides?

You could do that, but it would be buggy. The 10 sides would have to share 3 MCVs and basic infantry (the ones that emerge from sold or destroyed buildings).


Man that was a bjitch... took me almost 2 hours to get the PrimaryFireFLH= correct.

-

And with basic infantry you mean GI, Conscript and Initiate?

I guess that would be okay. I could still use all the regular War Factory, Shipyard, Construction Yard and Super Weapons animations and codes. And change everything else instead.

-

I experimented again with the coding but with no results. Is it possible to give "disguise" to other units and buildings?
I tried to give the Mirage Disguise to a base defense but nothing happened.
Offline CommieDog  
#22 Posted : Thursday, March 13, 2008 6:50:45 PM(UTC)
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Incia wrote:
I experimented again with the coding but with no results. Is it possible to give "disguise" to other units and buildings?
I tried to give the Mirage Disguise to a base defense but nothing happened.

I remember experimenting with the old Spy IFV weapon (which disguised the IFV as another vehicle). To the best of my memory, it worked but it was very buggy.
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Offline incia  
#23 Posted : Friday, March 14, 2008 3:02:43 AM(UTC)
incia
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Matter of fact... seems like all of my ideas comes from theories about RA 3. (Armoured bear, tesla ship etc.)

I also planned to remove the prism technology from Allied and give them more Mirage units; Navy SEALS having camouflage (mirage suits), camo pillboxes having Mirage camouflage, etc.
But seems it's not possible to code in RA 2.

-

Oh, one thing though, the Bear unit came with a bug. It's unable to attack Brutes. As the Brute is immune to Attack Dogs. Where is this piece of coding that will make the Assault Bears to be able to kill Brutes?
Would be weird if Bears were "afraid" of Brutes.
Offline CommieDog  
#24 Posted : Friday, March 14, 2008 4:31:29 AM(UTC)
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Unnatural=yes may be what grants the Brute immunity to animal attacks.
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Offline randomperson  
#25 Posted : Friday, March 14, 2008 4:39:43 AM(UTC)
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it seems RA2 wasn't very mod frendly
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Offline incia  
#26 Posted : Saturday, March 15, 2008 4:58:38 PM(UTC)
incia
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Interesting mod I found...

http://mo.cncguild.net/index.php?page=country_units

Seems like there are up to 15 different countries... :|
How did they do that?
Offline CommieDog  
#27 Posted : Sunday, March 16, 2008 7:41:00 AM(UTC)
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It looks like they're using the mod patch I mentioned earlier. The name is Rock Patch v1.08SE.
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Offline incia  
#28 Posted : Monday, March 17, 2008 11:50:32 AM(UTC)
incia
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Okay then.

But mehh... seems like my modding dreams crashed. There alot of limitations with the RA 2 modding abilities.

Seems like you can only give infantry abilities to other infntries, unit abilities to units, building abilities to buildings and so on.

I tried to give the Psychic radar sensor array to the sniper but didn't work... then last time I tried to make a mirrage pillbox and mirrage sniper but those didn't work either.

EDIT:


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157.53 KB

Ok... how did I accidentally add this Disruptor unit from TS into RA 2 YR?
I just changed the name into "Sonic", then I checked if the string worked and... I got this new unit?

Edited by user Tuesday, March 18, 2008 11:05:11 AM(UTC)  | Reason: Not specified

Offline CommieDog  
#29 Posted : Tuesday, March 18, 2008 3:34:20 PM(UTC)
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The RA2 asset files hold some old TS stuff in them, so I'm not surprised that the Disruptor is in there. The code name for the Disruptor in TS was [SONIC].
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Offline incia  
#30 Posted : Wednesday, March 19, 2008 2:28:47 AM(UTC)
incia
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Wow, cool.
Because that unit totally fits the unit I was trying to create, he shoots sonic waves etc.

Any other TS models you think RA have left in it?

EDIT:

Come on folks, I'm sure some of you have modded TS? I have lost the CDs so I haven't played that game for years and never modded it even.

Edited by user Monday, March 24, 2008 12:14:20 PM(UTC)  | Reason: Not specified

Offline randomperson  
#31 Posted : Monday, March 24, 2008 1:30:19 PM(UTC)
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I remember playing a map in YR that has an ion cannon on it, it wasn't in a mad though it came with the map
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Offline incia  
#32 Posted : Thursday, March 27, 2008 3:03:14 AM(UTC)
incia
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Posts: 1,602
Location: Sweden

I can see weapon coding for Cyborg's miniguns and GDI component towers etc. but I still haven't found any unit models from TS.
Offline incia  
#33 Posted : Tuesday, April 15, 2008 9:00:29 AM(UTC)
incia
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Posts: 1,602
Location: Sweden

What is the font for the in-game cameo images?
All my self-made cameos look so fake with the wrong font...
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