Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

TokinMonkey Offline
#1 Posted : Wednesday, August 14, 2019 12:44:02 PM(UTC)
TokinMonkey
Private
Joined: 8/14/2019(UTC)
Posts: 6

Thanks: 2 times
hi so i made this map with 8 players so like 3 vs 5 and the ai wont attack i did set up the way points with center 1 to 8 and flank 1 to 8 and backdoor 1 to 8 and i also did the outer perimator and inner perimator but i only did 2 big outer and innters with 3 on one side and 5 on the other do i have to make one for every player/ai or what theres a pic please take a look if u can help me please ? i tried to put the map file but it didint work so theres a pic but if u know how to turn my map into a file to put on here can u please help also ? thanks.

Edited by user Wednesday, August 14, 2019 6:31:16 PM(UTC)  | Reason: Not specified

File Attachment(s):
Screenshot 2019-08-14 13.40.28.png (1,571kb) downloaded 13 time(s).
Sponsor
UTD^Force Offline
#2 Posted : Thursday, August 15, 2019 7:56:47 AM(UTC)
UTD^Force
Colonel
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 8/13/2013(UTC)
Posts: 790
Jordan
Location: Middle east

Thanks: 443 times
Was thanked: 158 time(s) in 142 post(s)
You need an inner and outer perimeter for each player/ai, you also need the 'CombatZone' area that is outside all outer perimeters. And you also need the 'SkirmishWorld' area which covers the whole visible map (everything inside map's playable boundaries).

Check this tutorial and make sure you have done everything:
https://www.cnclabs.com/...ls/adding-ai-to-map.aspx

And make sure that you Go to Edit -> Player List. Click "Add Skirmish Teams" and then click OK.

I've just made this picture real quick:


Also to upload your map's folder to the website you will need to compress it into a .zip or .rar then upload it.
<3
The lilacs where the robin built,
And where my brother set
The laburnum on his birthday,
The tree is living yet!

"I rarely have many failures. If I'm baking a cake and it fails, it becomes pudding."

"Sometimes I sit and wonder, "why am I not in a mental asylum?" Then I take a good look at everyone around me and realize, maybe I am."

A flower does not think of competing to the flower next to it. It just blooms.
 1 user thanked UTD^Force for this useful post.
TokinMonkey on 8/15/2019(UTC)
UTD^Force Offline
#3 Posted : Thursday, August 15, 2019 7:58:13 AM(UTC)
UTD^Force
Colonel
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 8/13/2013(UTC)
Posts: 790
Jordan
Location: Middle east

Thanks: 443 times
Was thanked: 158 time(s) in 142 post(s)
[TOPIC MOVED]
<3
The lilacs where the robin built,
And where my brother set
The laburnum on his birthday,
The tree is living yet!

"I rarely have many failures. If I'm baking a cake and it fails, it becomes pudding."

"Sometimes I sit and wonder, "why am I not in a mental asylum?" Then I take a good look at everyone around me and realize, maybe I am."

A flower does not think of competing to the flower next to it. It just blooms.
TokinMonkey Offline
#4 Posted : Thursday, August 15, 2019 1:45:09 PM(UTC)
TokinMonkey
Private
Joined: 8/14/2019(UTC)
Posts: 6

Thanks: 2 times
thanks i fixed them they all have there own spots and so on now but now i think i got to make it biger ill let u know thanks
TokinMonkey Offline
#5 Posted : Friday, August 16, 2019 12:41:22 AM(UTC)
TokinMonkey
Private
Joined: 8/14/2019(UTC)
Posts: 6

Thanks: 2 times
well i fixed it and some of the ai attack and some times they just build a lil na d stop idk whats going on they have alot of room and eveything is clear idk whats wrong
adrianemapmaker Offline
#6 Posted : Friday, August 16, 2019 8:33:31 PM(UTC)
adrianemapmaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,060
Philippines
Location: Norzagaray,Bulacan

Thanks: 310 times
Was thanked: 160 time(s) in 129 post(s)
can you send the map
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb






UTD^Force Offline
#7 Posted : Friday, August 16, 2019 11:12:01 PM(UTC)
UTD^Force
Colonel
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 8/13/2013(UTC)
Posts: 790
Jordan
Location: Middle east

Thanks: 443 times
Was thanked: 158 time(s) in 142 post(s)
Originally Posted by: TokinMonkey Go to Quoted Post
well i fixed it and some of the ai attack and some times they just build a lil na d stop idk whats going on they have alot of room and eveything is clear idk whats wrong


Upload the map when you get a chance, please.
<3
The lilacs where the robin built,
And where my brother set
The laburnum on his birthday,
The tree is living yet!

"I rarely have many failures. If I'm baking a cake and it fails, it becomes pudding."

"Sometimes I sit and wonder, "why am I not in a mental asylum?" Then I take a good look at everyone around me and realize, maybe I am."

A flower does not think of competing to the flower next to it. It just blooms.
TokinMonkey Offline
#8 Posted : Friday, August 16, 2019 11:23:41 PM(UTC)
TokinMonkey
Private
Joined: 8/14/2019(UTC)
Posts: 6

Thanks: 2 times
heres the map i made others also i tghink some spots have to be made biger but the enemey ai has lots of room
File Attachment(s):
Mission the finale mountine Defence.zip (72kb) downloaded 6 time(s).
TokinMonkey Offline
#9 Posted : Friday, August 16, 2019 11:30:44 PM(UTC)
TokinMonkey
Private
Joined: 8/14/2019(UTC)
Posts: 6

Thanks: 2 times
and this one only one ai will attack when2 is sopposed to attack u
File Attachment(s):
Mission desert fun.zip (36kb) downloaded 8 time(s).
adrianemapmaker Offline
#10 Posted : Saturday, August 17, 2019 5:18:33 AM(UTC)
adrianemapmaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,060
Philippines
Location: Norzagaray,Bulacan

Thanks: 310 times
Was thanked: 160 time(s) in 129 post(s)
i just see your map and omg the ai cant literrally build anything in there

ai in zero hour have predefined coordinates - if the coordinates is blocked the ai will definitely dont work

use the tempbasebuilding object in civilian>structures to see how large "FLAT" space ai needs
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb






 1 user thanked adrianemapmaker for this useful post.
TokinMonkey on 8/17/2019(UTC)
TokinMonkey Offline
#11 Posted : Saturday, August 17, 2019 11:52:56 AM(UTC)
TokinMonkey
Private
Joined: 8/14/2019(UTC)
Posts: 6

Thanks: 2 times
that map i just did fast and i have to make it bigger witch i will resize it and fix but look at this one i guess i have to resize it also but for 1 vs 5 the 5 ai on the other side have LOTS of room but still theres a prob take a look
File Attachment(s):
Mission the finale mountine Defence.zip (72kb) downloaded 7 time(s).
adrianemapmaker Offline
#12 Posted : Sunday, August 18, 2019 1:38:39 AM(UTC)
adrianemapmaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,060
Philippines
Location: Norzagaray,Bulacan

Thanks: 310 times
Was thanked: 160 time(s) in 129 post(s)
i cant open your map since its not zh ... just use the object that i tell you as the base ... if its still doesnt work make sure the neutral folder is clear from scripts
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb






Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Powered by YAF 1.9.6.1 | YAF © 2003-2020, Yet Another Forum.NET
This page was generated in 0.811 seconds.