Private Joined: 8/14/2019(UTC) Posts: 6
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hi so i made this map with 8 players so like 3 vs 5 and the ai wont attack i did set up the way points with center 1 to 8 and flank 1 to 8 and backdoor 1 to 8 and i also did the outer perimator and inner perimator but i only did 2 big outer and innters with 3 on one side and 5 on the other do i have to make one for every player/ai or what theres a pic please take a look if u can help me please ? i tried to put the map file but it didint work so theres a pic but if u know how to turn my map into a file to put on here can u please help also ? thanks. Edited by user Wednesday, August 14, 2019 6:31:16 PM(UTC)
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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You need an inner and outer perimeter for each player/ai, you also need the 'CombatZone' area that is outside all outer perimeters. And you also need the 'SkirmishWorld' area which covers the whole visible map (everything inside map's playable boundaries). Check this tutorial and make sure you have done everything: https://www.cnclabs.com/...ls/adding-ai-to-map.aspxAnd make sure that you Go to Edit -> Player List. Click "Add Skirmish Teams" and then click OK. I've just made this picture real quick:
Also to upload your map's folder to the website you will need to compress it into a .zip or .rar then upload it. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
1 user thanked UTD^Force for this useful post.
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Private Joined: 8/14/2019(UTC) Posts: 6
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thanks i fixed them they all have there own spots and so on now but now i think i got to make it biger ill let u know thanks
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Private Joined: 8/14/2019(UTC) Posts: 6
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well i fixed it and some of the ai attack and some times they just build a lil na d stop idk whats going on they have alot of room and eveything is clear idk whats wrong
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Originally Posted by: TokinMonkey well i fixed it and some of the ai attack and some times they just build a lil na d stop idk whats going on they have alot of room and eveything is clear idk whats wrong Upload the map when you get a chance, please. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Private Joined: 8/14/2019(UTC) Posts: 6
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heres the map i made others also i tghink some spots have to be made biger but the enemey ai has lots of room
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Private Joined: 8/14/2019(UTC) Posts: 6
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and this one only one ai will attack when2 is sopposed to attack u
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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i just see your map and omg the ai cant literrally build anything in there
ai in zero hour have predefined coordinates - if the coordinates is blocked the ai will definitely dont work
use the tempbasebuilding object in civilian>structures to see how large "FLAT" space ai needs |
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1 user thanked AdrianeMapMaker for this useful post.
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Private Joined: 8/14/2019(UTC) Posts: 6
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that map i just did fast and i have to make it bigger witch i will resize it and fix but look at this one i guess i have to resize it also but for 1 vs 5 the 5 ai on the other side have LOTS of room but still theres a prob take a look
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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i cant open your map since its not zh ... just use the object that i tell you as the base ... if its still doesnt work make sure the neutral folder is clear from scripts |
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