General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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well i want to create a black screen that holds for 15 sec
what exact value do i need into this script to make that happens?
Fade (1-0) from ___ to ____ multiplying toward black. Take _ frames to increase, Hold for ____ frames, and Decrease _____ frames
pls help ; ) |
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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I do not know exaclty what the first two parameters do, but I know they must be: "Fade (1-0) from 1 to 0 multiplying toward black." The next 3 parameters are pretty self explanatory, consider 1 second = 30 frames, so 15 second = 450 frames. "Take 30 frames to increase, Hold for 390 frames, and Decrease 30 frames" This one would fade to black in 1 second, hold for 13 seconds, and then fade back in 1 second, totaling 15 seconds.
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2 users thanked SkyMix_RMT for this useful post.
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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This should be enough. Set up the camera outside the active border or somewhere the player doesn't have units in. Code:*** IF ***
True.
*** THEN ***
The world is shrouded for Player '<Local Player>'.
Position camera at Waypoint 'cam outside map', zoom = 1.00(0.0 to 1.0), pitch = 1.00(1.0==default), looking towards Waypoint 'cam look at'.
Set timer 'pfft' to expire in 15.00 seconds.
Show military briefing String: 'Tell me that it's not a bug and why is it all black' for 986464 milliseconds.
Edited by user Monday, December 31, 2018 10:00:39 AM(UTC)
| Reason: Not specified |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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well utd force doing some hax and alternative way ... i like your idea XD btw thanks skymix .. now i finally know what to do with that script Edited by user Tuesday, January 1, 2019 10:44:46 PM(UTC)
| Reason: Not specified |
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1 user thanked AdrianeMapMaker for this useful post.
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Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
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I however remember had used this and it totally worked : Code:*** IF ***
True.
*** THEN ***
Position camera at Waypoint 'Intro_Start', zoom = 0.60(0.0 to 1.0), pitch = 1.00(1.0==default), looking towards Waypoint 'Intro_Start02'.
Fade (0-1) from 0.00 to 1.00 subtracting toward black. Take 0 frames to increase, hold for 465 fames, and decrease 30 frames.
Set Draw-icon UI to be enabled FALSE (False to disable.)
Set Particle Cap to be enabled FALSE (False to disable.)
Set Occlusion to be enabled FALSE (False to disable.)
Set EVA to be enabled FALSE (False to disable.)
Set timer 'Camera_Move' to expire in 450 frames.
Shroud off the map edges is turned off.
Enable Script 'Intro_Move01'.
Enable Script 'MapName'.
Show Weather = FALSE
0 so that Game shows pitch black when it's started . Took it 15 frames (0.5 sec) more black to have the Players see the Camera moving already after the blackness wears off to be more cinematic . And if there are issues with sounds , you might as well include : Sound 'GarrisonEnter' is disabled. inside the same script . Edited by user Tuesday, January 1, 2019 11:13:52 PM(UTC)
| Reason: Top Secret |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
2 users thanked Unknown Editor for this useful post.
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