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Offline AdrianeMapMaker  
#1 Posted : Monday, December 31, 2018 4:04:51 AM(UTC)
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well i want to create a black screen that holds for 15 sec

what exact value do i need into this script to make that happens?

Fade (1-0) from ___ to ____ multiplying toward black. Take _ frames to increase, Hold for ____ frames, and Decrease _____ frames


pls help ; )
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Offline SkyMix_RMT  
#2 Posted : Monday, December 31, 2018 9:58:14 AM(UTC)
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I do not know exaclty what the first two parameters do, but I know they must be:
"Fade (1-0) from 1 to 0 multiplying toward black."
The next 3 parameters are pretty self explanatory, consider 1 second = 30 frames, so 15 second = 450 frames.
"Take 30 frames to increase, Hold for 390 frames, and Decrease 30 frames"
This one would fade to black in 1 second, hold for 13 seconds, and then fade back in 1 second, totaling 15 seconds.
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thanks 2 users thanked SkyMix_RMT for this useful post.
UTD^Force on 12/31/2018(UTC), AdrianeMapMaker on 1/1/2019(UTC)
Offline UTD^Force  
#3 Posted : Monday, December 31, 2018 9:58:17 AM(UTC)
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This should be enough.
Set up the camera outside the active border or somewhere the player doesn't have units in.

Code:
*** IF ***
    True.
*** THEN ***
  The world is shrouded for Player '<Local Player>'.
  Position camera at Waypoint 'cam outside map', zoom = 1.00(0.0 to 1.0), pitch = 1.00(1.0==default), looking towards Waypoint 'cam look at'.
Set timer 'pfft' to expire in 15.00 seconds.
  Show military briefing String: 'Tell me that it's not a bug and why is it all black' for  986464  milliseconds.


heh

Edited by user Monday, December 31, 2018 10:00:39 AM(UTC)  | Reason: Not specified

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Offline AdrianeMapMaker  
#4 Posted : Tuesday, January 1, 2019 10:40:02 PM(UTC)
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well utd force doing some hax and alternative way ... i like your idea XD

btw thanks skymix .. now i finally know what to do with that script

Edited by user Tuesday, January 1, 2019 10:44:46 PM(UTC)  | Reason: Not specified

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thanks 1 user thanked AdrianeMapMaker for this useful post.
UTD^Force on 1/2/2019(UTC)
Offline Unknown Editor  
#5 Posted : Tuesday, January 1, 2019 11:10:28 PM(UTC)
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I however remember had used this and it totally worked :
Code:
*** IF ***
    True.
*** THEN ***
  Position camera at Waypoint 'Intro_Start', zoom = 0.60(0.0 to 1.0), pitch = 1.00(1.0==default), looking towards Waypoint 'Intro_Start02'.
  Fade (0-1) from 0.00 to 1.00 subtracting toward black. Take  0  frames to increase, hold for  465  fames, and decrease  30  frames.
  Set Draw-icon UI to be enabled FALSE (False to disable.)
  Set Particle Cap to be enabled FALSE (False to disable.)
  Set Occlusion to be enabled FALSE (False to disable.)
  Set EVA to be enabled FALSE (False to disable.)
  Set timer 'Camera_Move' to expire in  450  frames.
  Shroud off the map edges is turned off.
  Enable Script 'Intro_Move01'.
  Enable Script 'MapName'.
  Show Weather = FALSE


0 so that Game shows pitch black when it's started .
Took it 15 frames (0.5 sec) more black to have the Players see the Camera moving already after the blackness wears off to be more cinematic .
And if there are issues with sounds , you might as well include :
Sound 'GarrisonEnter' is disabled.
inside the same script .

Edited by user Tuesday, January 1, 2019 11:13:52 PM(UTC)  | Reason: Top Secret

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
thanks 2 users thanked Unknown Editor for this useful post.
AdrianeMapMaker on 1/11/2019(UTC), Pasha on 1/26/2019(UTC)
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