Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
Offline rey  
#1 Posted : Wednesday, April 19, 2017 6:49:31 PM(UTC)
rey
Major
Joined: 11/6/2015(UTC)
Posts: 152

Thanks: 8 times
Was thanked: 4 time(s) in 4 post(s)
Quote:
GenerateMinefieldBehavior
MineName = [object name]
GenerationFX = [entry from FXList.INI]
DistanceAroundObject = [integer]
MinesPerSquareFoot = [integer]
GenerateOnlyOnDeath = [Yes/No]
BorderOnly = [Yes/No]
SmartBorder = [Yes/No]
SmartBorderSkipInterior = [Yes/No]
AlwaysCircular = [Yes/No]
RandomJitter = [integer]
SkipIfThisMuchUnderStructure = [integer]
Upgradable = [Yes/No]
UpgradedMineName = [object name]
UpgradedTriggeredBy = [entry from Upgrade.INI]
End


did somebody mess with this command/its parameters? what exact effect do all marked parameters provide?
Sponsor
Offline qqqqqqqqqp  
#2 Posted : Wednesday, April 19, 2017 7:14:42 PM(UTC)
qqqqqqqqqp
Major
Joined: 11/19/2012(UTC)
Posts: 371
United States
Location: everywhere but nowhere

Thanks: 19 times
Was thanked: 47 time(s) in 45 post(s)
Distance around object. Object being what places them so higher integer means mines appear farther away.
Generate only on death. I suppose is for bombs as they "die" on impact

Smart border makes the mines not appear on buildings but rather around them. The interior part I don't know.

Always circular keeps it in a circle rather then being a random shape?

That's all I can guess on.
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.