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GenerateMinefieldBehavior parameters help needed
Major Joined: 11/6/2015(UTC) Posts: 152
Thanks: 8 times Was thanked: 4 time(s) in 4 post(s)
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Quote:GenerateMinefieldBehavior MineName = [object name] GenerationFX = [entry from FXList.INI] DistanceAroundObject = [integer] MinesPerSquareFoot = [integer] GenerateOnlyOnDeath = [Yes/No] BorderOnly = [Yes/No] SmartBorder = [Yes/No] SmartBorderSkipInterior = [Yes/No] AlwaysCircular = [Yes/No] RandomJitter = [integer] SkipIfThisMuchUnderStructure = [integer] Upgradable = [Yes/No] UpgradedMineName = [object name] UpgradedTriggeredBy = [entry from Upgrade.INI] End did somebody mess with this command/its parameters? what exact effect do all marked parameters provide?
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Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
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Distance around object. Object being what places them so higher integer means mines appear farther away. Generate only on death. I suppose is for bombs as they "die" on impact
Smart border makes the mines not appear on buildings but rather around them. The interior part I don't know.
Always circular keeps it in a circle rather then being a random shape?
That's all I can guess on. |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
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GenerateMinefieldBehavior parameters help needed
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