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Offline acidbrain  
#21 Posted : Saturday, February 11, 2017 9:35:55 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
How My Ai Philippines Build Buildings?

Originally Posted by: klingondragon Go to Quoted Post
The same way as you build your CC.
Make the object, make the command button, add the command button to the dozer command set.


I think that Adriane meant how the ai will build the buildings, commandcenter already is in the mod...
Adriane check out the EA scripts and look for the 'Base Building' scripts, the ai uses a buildlist which can be found in 'AIData.ini', looks like this, took USA as example...

It looks a bit overwhelming in the beginning but it isnt that hard to grasp, just play around with the coordinates and check what happens in game.
'Rebuilds = 0' means infinite rebuilds
'Initially Build = Yes' means that the building is already build at gamestart, the commandcenter for example.
I did a lot of testing with the buildlist coordinates and i think the ai uses a diagonal x-y cross with the reference point at the commandcenter/playerxstart waypoint so the cc is 0, 0.
It takes some time to learn it but it is worth the time.
There are multiple skillsets because the ai picks a random skillset list to work with, there is a script to make the ai use a skillset of choice.

Greetz
Panem et kirkinses
thanks 2 users thanked acidbrain for this useful post.
AdrianeMapMaker on 2/11/2017(UTC), Gameanater on 2/12/2017(UTC)
Offline AdrianeMapMaker  
#22 Posted : Saturday, February 11, 2017 11:13:37 PM(UTC)
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Thanks , Guys.

But However i Noticed That My Ph Faction doesnt Use Any Music .. How to get rid out of this ?
What should i change?

Edited by user Saturday, February 11, 2017 11:19:48 PM(UTC)  | Reason: Not specified

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Offline acidbrain  
#23 Posted : Sunday, February 12, 2017 12:42:23 AM(UTC)
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If you want your faction to have music you have to create a skirmish folder for your faction, i think the gla music would fit the ph the best so you can just copy the music scripts from the gla to your ph folder...

I was full of sjit now i read it back, if you want music you have to add the music to the civilian folder, create a folder named 'PH Music' or something and copy/paste the scripts from 'GLA Music', rename the counters and timers to PH.

Edited by user Sunday, February 12, 2017 9:38:40 AM(UTC)  | Reason: Not specified

Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
CommieDog on 2/12/2017(UTC)
Offline AdrianeMapMaker  
#24 Posted : Sunday, February 12, 2017 6:15:01 AM(UTC)
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What are You Talkin about Using Worldbuilder or the ini thingy?


; Just give Me an Example , Thanks In Advanceeeeeeeeeeeeeeeeeeeeeeeeee
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Offline acidbrain  
#25 Posted : Sunday, February 12, 2017 9:03:16 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
What are You Talkin about Using Worldbuilder or the ini thingy?


; Just give Me an Example , Thanks In Advanceeeeeeeeeeeeeeeeeeeeeeeeee


Adriane, READ the scripts and READ the posts, there is and ini example in post #21, you can find that ini file in 'Data/INI/Default', it's called 'AIData.ini'...Good Luck

Edited by user Sunday, February 12, 2017 9:31:17 AM(UTC)  | Reason: Secret

Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
AdrianeMapMaker on 2/12/2017(UTC)
Offline AdrianeMapMaker  
#26 Posted : Friday, February 17, 2017 6:24:38 AM(UTC)
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Originally Posted by: acidbrain Go to Quoted Post
If you want your faction to have music you have to create a skirmish folder for your faction, i think the gla music would fit the ph the best so you can just copy the music scripts from the gla to your ph folder...

I was full of sjit now i read it back, if you want music you have to add the music to the civilian folder, create a folder named 'PH Music' or something and copy/paste the scripts from 'GLA Music', rename the counters and timers to PH.


Now I Have The Scripts For The WorldBuilder And I Notice Do I really Need To this At All of My Maps ,Export Import , Import And Import Again ; I am sure There's A way to get Rid out of this ?

Edited by user Friday, February 17, 2017 6:31:09 AM(UTC)  | Reason: Not specified

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Offline acidbrain  
#27 Posted : Friday, February 17, 2017 6:31:36 AM(UTC)
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Edit the EA skirmish scripts, you don't have to add them to all maps if you do that...
Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
AdrianeMapMaker on 2/17/2017(UTC)
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