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AdrianeMapMaker Offline
#1 Posted : Thursday, February 2, 2017 5:10:37 AM(UTC)
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Quick Question:

What Do I need To Made New Faction ;Like Philippines
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acidbrain Offline
#2 Posted : Thursday, February 2, 2017 5:21:22 AM(UTC)
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Ask Klingon he is the only one over here who knows that.~
Panem et kirkinses
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Annihilationzh Offline
#3 Posted : Thursday, February 2, 2017 7:34:49 AM(UTC)
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I've been working on a tutorial and I need someone to test it for me to make sure it's easy to use. So this is the perfect opportunity. Here's the first two steps. Tell me if you have any issues. I'll post more steps afterwards.


STEP 1: Creating a clone general


Creating a general with no unique features is actually very simple. So this is step 1. In this tutorial we're going to clone laser general, but the clone will have an extra dozer and a free fuel air bomb.

So first off, open up PlayerTemplate.ini and look for this code:

Code:
PlayerTemplate FactionAmericaLaserGeneral
Side = AmericaLaserGeneral
BaseSide = USA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:0 B:255
IntrinsicSciences = SCIENCE_AMERICA
PurchaseScienceCommandSetRank1 = Lazr_SCIENCE_AMERICA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Lazr_SCIENCE_AMERICA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Lazr_SCIENCE_AMERICA_CommandSetRank8
SpecialPowerShortcutCommandSet = Lazr_SpecialPowerShortcutUSA
SpecialPowerShortcutWinName = GenPowersShortcutBarUS.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionAmericaLaserGeneral
StartingBuilding = Lazr_AmericaCommandCenter
StartingUnit0 = Lazr_AmericaVehicleDozer
ScoreScreenImage = America_ScoreScreen
LoadScreenImage = SAFactionLogoPage_US
LoadScreenMusic = Load_USA
ScoreScreenMusic = Score_USA
;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkUSA
EnabledImage = SSObserverUSA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoAMRCA
GeneralImage = USA_Laser
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos5
Features = GUI:BioFeatures_Pos5
MedallionRegular = LaserGeneral_slvr
MedallionHilite = LaserGeneral_blue
MedallionSelect = LaserGeneral_orng
End


So, to turn this into a separate general, we will copy and paste this code to the bottom of the file and make some modifications. Like so:

Code:
PlayerTemplate FactionNEWGENERAL  ; Rename to make this into a separate general.
  Side              = AmericaNEWGeneral ; This is for world builder categories and allows you to have a unique control bar.
  BaseSide          = USA
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:255
  IntrinsicSciences = SCIENCE_AMERICA SCIENCE_DaisyCutter ; This is the free fuel air bomb.
  PurchaseScienceCommandSetRank1  = Lazr_SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = Lazr_SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = Lazr_SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = Lazr_SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionNEWGENERAL ; This will change the displayed name of your general.
  StartingBuilding  = Lazr_AmericaCommandCenter
  StartingUnit0     = Lazr_AmericaVehicleDozer
  StartingUnit1     = Lazr_AmericaVehicleDozer ; The Second dozer. I've added this entire line.
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Laser
  OldFaction        = No
  ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos5
  Features          = GUI:BioFeatures_Pos5
  MedallionRegular  = LaserGeneral_slvr
  MedallionHilite   = LaserGeneral_blue
  MedallionSelect   = LaserGeneral_orng
End

I've put comments in to show what I changed and why.

So now you can start up the game to make sure you haven't done anything wrong. It shouldn't crash. If you did it correctly, your new general will appear in the skirmish list with a weird name and there will be a very strange graphical glitch with the control bar when you play a match.



STEP 2: Fixing the bugs


You will need to create an entry in generals.csf to fix your general's name. The entry I created was INI:FactionNEWGENERAL as you can see in the above code (DisplayName). Alternatively, use this STR file as it's a lot simpler than using a csf editor.

Next we'll fix the control bar. Open up ControlBarScheme.ini and look for the control bar you desire. Since this is a clone of laser general, I'm using laser general's controlbar.

Code:
ControlBarScheme AmericaLaserGeneral8x6
ScreenCreationRes X:800 Y:600
Side AmericaLaserGeneral

[...]

PowerPurchaseImage GeneralsPowerWindow_American
End


Copy the huge lump of code and change the first and third lines to match your new general. Here's mine:

Code:
ControlBarScheme AmericaNEWGeneral8x6
ScreenCreationRes X:800 Y:600
Side AmericaNEWGeneral ; Must be the same as the side you've created in PlayerTemplate.ini

[...]

PowerPurchaseImage GeneralsPowerWindow_American
End


Now you can start up the game to make sure you haven't done anything wrong. You should be able to play as your clone laser general without any bugs. At this point, you should now have a fully functioning new general and the next steps are to modify it to make it unique.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
 4 users thanked Annihilationzh for this useful post.
acidbrain on 2/2/2017(UTC), CommieDog on 2/2/2017(UTC), AdrianeMapMaker on 2/2/2017(UTC), Gameanater on 2/11/2017(UTC)
klingondragon Offline
#4 Posted : Thursday, February 2, 2017 8:20:35 AM(UTC)
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I have a tutorial on my website. I'm currently working on updating it and making it easier to follow.

Until then it's good enough.

Edited by user Thursday, February 2, 2017 8:22:31 AM(UTC)  | Reason: URL

Annihilationzh Offline
#5 Posted : Thursday, February 2, 2017 3:23:25 PM(UTC)
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Originally Posted by: klingondragon Go to Quoted Post
Until then it's good enough.

The reason I started writing my tutorial is because of the sheer number of people PMing me because your tutorial doesn't work at all.

I'm not even saying it's just badly written; it will legitimately crash the game if you follow it precisely.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
klingondragon Offline
#6 Posted : Thursday, February 2, 2017 7:59:46 PM(UTC)
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Works fine for me (and no one's ever PMed me about it (and I would be the logical person to PM)). The main reason I'm updating it is to fix my sentence structure to clear up some confusion.
AdrianeMapMaker Offline
#7 Posted : Friday, February 3, 2017 1:57:49 AM(UTC)
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Then ....
I will just them into a big with a directory of

-Data\INI\MyFaction.ini am i right ?







...And wait how about its Skirmish Ai Build List?

Edited by user Friday, February 3, 2017 2:30:42 AM(UTC)  | Reason: Not specified

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klingondragon Offline
#8 Posted : Friday, February 3, 2017 4:09:57 AM(UTC)
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Forget about big files until you actually finish your mod.
Then move your files to the big such that the file path starts with the folder directly below the game root (e.g.: Data, Art, Maps, etc.).

As for the skirmish stuff, I've never got that working. Because it works in conjunction with skirmish scripts, and I'm not a particularly good script writer(I can do all the logic and make it all do what I want, but I've never done anything as complex as a complete set of skirmish scripts).
AdrianeMapMaker Offline
#9 Posted : Friday, February 3, 2017 4:29:16 AM(UTC)
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nope The Skirmish Ai Build List INI?
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klingondragon Offline
#10 Posted : Friday, February 3, 2017 8:56:06 AM(UTC)
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I don't mess with it because ...
KlingonDragon wrote:
Because it works in conjunction with skirmish scripts ...
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AdrianeMapMaker on 2/3/2017(UTC)
AdrianeMapMaker Offline
#11 Posted : Wednesday, February 8, 2017 4:39:38 AM(UTC)
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Hey Klingon ...

As I Expected As Always ;In My First Time . The Game Crashes ; I Dont Know Why.


But Thanks Id See My Country In The Worldbuilder For A Minute Thanks KlingonBig Smile


Here's The Code That I'd Imitate That You'd Being Contributed In Your Site ; Just Download The Zip,Thanks.

Edited by user Wednesday, February 8, 2017 4:44:01 AM(UTC)  | Reason: Not specified

File Attachment(s):
00ProMod.zip (210kb) downloaded 39 time(s).
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klingondragon Offline
#12 Posted : Wednesday, February 8, 2017 5:50:53 AM(UTC)
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I'll have a look this afternoon.
I have to take my mum into town first.
klingondragon Offline
#13 Posted : Wednesday, February 8, 2017 10:09:16 AM(UTC)
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Did you stop and test as you went along?

Can you tell me at what point things went wrong?

There seems to be problems with your mod which have nothing to do with the tutorial.

Edited by user Wednesday, February 8, 2017 10:14:23 AM(UTC)  | Reason: Made another point

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acidbrain Offline
#14 Posted : Wednesday, February 8, 2017 11:52:10 AM(UTC)
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The commandset 'CommandSet SCIENCE_AMERICA_CommandSetRank1' is used twice so one must be renamed to 'CommandSet SCIENCE_Philippines_CommandSetRank1', you forgot to rename it...

The commandbutton 'Command_ConstructPhilippinesGattlingCannon' doesnt exist because it is 'Command_ConstructChinaGattlingCannon', you forgot to rename it...

Two typo mistakes, sjit happens...
Adriane there are two files in 'Command and Conquer Generals Data' called 'ReleaseCrashInfo' and 'ReleaseCrashInfoPrev', in these files you can see where the problem is and was, the prev file is the previous error...
This was in there when i started the game without changing stuff in your mod:
Code:

Release Crash at Wed Feb 08 17:31:03 2017
; Reason Error parsing INI file 'Data\INI\CommandSet.ini' (Line: 'CommandSet PhilippinesDozerCommandSet ')


Last error:
Exception is access violation
WinMain at 4017d0
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:00000004 was read from.

Stack Dump:
<Unknown>(-1) : <Unknown> 0x0045630C
<Unknown>(-1) : <Unknown> 0x6D6D6F43

Details:
Register dump...
Eip:0045630C    Esp:0018DB54    Ebp:0340AAD0
Eax:00000001    Ebx:0018E543    Ecx:05149050
Edx:0340AA50    Esi:00000000    Edi:00000000
EFlags:00010246
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b
EIP bytes dump...

Bytes at CS:EIP (0045630C) : 8B 4E 04 85 C9 74 07 E8 B8 A5 FF FF 8B F0 8D 4C 24 20 C7 44 24 18 FF FF FF FF E8 55 C9 FB FF 85


Current stack:
<Unknown>(-1) : <Unknown> 0x77BB92E2
<Unknown>(-1) : <Unknown> 0x77BB92B5


I commented out all the buttons in the commandset except the clear mines button and this error was there:
Code:

Release Crash at Wed Feb 08 17:47:10 2017
; Reason Error parsing INI file 'Data\INI\CommandSet.ini' (Line: 'CommandSet SCIENCE_AMERICA_CommandSetRank1 ')


Last error:


Current stack:
<Unknown>(-1) : <Unknown> 0x77BB92E2
<Unknown>(-1) : <Unknown> 0x77BB92B5


I changed 'CommandSet SCIENCE_AMERICA_CommandSetRank1' to 'CommandSet SCIENCE_Philippines_CommandSetRank1' and started to uncomment the buttons in the 'CommandSet PhilippinesDozerCommandSet' one at a time and tested if the game worked, when i uncommented 'Command_ConstructPhilippinesGattlingCannon' an error occured again so then i knew that there was something wrong with that button...
I showed you a way of seeking errors now so if you are smart you dont copy/paste stuff from my answer but you start to debug your own mod the way i just described, good for your learning curve...

I suggest you start using the 'ReleaseCrashInfo' files from now on.

Greetz

Edited by user Wednesday, February 8, 2017 12:00:07 PM(UTC)  | Reason: Secret

Panem et kirkinses
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AdrianeMapMaker Offline
#15 Posted : Thursday, February 9, 2017 3:08:28 AM(UTC)
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Ohh Thanks Guysss!!!!!!!

Yeah Sure 'Acidbrain' Thanks For Reminding Me For The Info Crash Thanks
And Thanks For Your Tutorial Klingon .

Sorry For Disturbing You Klingon ; You Must Improved Makin Tutorials (In Part Of Making Powers).

Edited by user Thursday, February 9, 2017 3:20:33 AM(UTC)  | Reason: Not specified

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klingondragon Offline
#16 Posted : Thursday, February 9, 2017 6:53:29 AM(UTC)
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The thing is, you're creating new powers. I just use existing ones. It really is as simple as copy a module and the purchase command. You don't need to mess around with special powers and sciences.
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AdrianeMapMaker on 2/10/2017(UTC)
AdrianeMapMaker Offline
#17 Posted : Friday, February 10, 2017 6:19:14 PM(UTC)
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Hey Guys Update:

It Worked Like A Charm Guys ; But Since Some Are Undone With Some Object CommandSets And The User Interface ;(Missing INI:FactionPhilippines).

Nice Tutorial.

Soon I Will Attach The Needs Of Modder So He/She Can Just Rename/Change it; With Credits of you.

By The Way How My Ai Philippines Build Their Buildings ? How
Using What?

Edited by user Friday, February 10, 2017 6:41:50 PM(UTC)  | Reason: Not specified

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klingondragon Offline
#18 Posted : Friday, February 10, 2017 6:38:53 PM(UTC)
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The tutorial did tell you how to fix the UI stuff. csf editor.
AdrianeMapMaker Offline
#19 Posted : Friday, February 10, 2017 6:46:11 PM(UTC)
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Yah ... I Know That Already ...

But New Problem is Arise How My Ai Philippines Build Buildings?
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klingondragon Offline
#20 Posted : Saturday, February 11, 2017 7:20:32 AM(UTC)
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The same way as you build your CC.
Make the object, make the command button, add the command button to the dozer command set.
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