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Offline Legion  
#1 Posted : Friday, March 4, 2016 7:24:27 PM(UTC)
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How do I do this? When I select the action to fire a superweapon, it only has the option of firing it at a waypoint. How can I change it, so that it fires to like, the Command Center, for example?
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Offline Annihilationzh  
#2 Posted : Saturday, March 5, 2016 3:06:32 AM(UTC)
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There's a script for the AI player to launch the superweapon at the highest value area.
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Offline SkyMix_RMT  
#3 Posted : Monday, April 25, 2016 7:01:06 AM(UTC)
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Offline AdrianeMapMaker  
#4 Posted : Wednesday, October 19, 2016 5:16:03 AM(UTC)
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look like this is a good idea about a mission , Ai firing superweapon , can you please send what script is needed at this topic

i've seen script's but im not sure this is it,can you confirmed it.

ive seen this script but ,i dont know what will i use.
the team is all about to use a command ability like capturing using,a10 strikes and more.
what should i use guys?


script name
[team]team-uses command ability-all- named enemy
[team]team-uses command ability-all-at named object
and more ... you should better see it by yourself and try to send what is script is specially neededBig Smile

Edited by user Wednesday, October 19, 2016 5:51:59 AM(UTC)  | Reason: Not specified

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Offline zero hour mad map maker  
#5 Posted : Wednesday, November 2, 2016 6:33:37 AM(UTC)
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These are the scripts you might be looking for! These will allow the AI player to fire their super weapon when the countdown timer is ready to launch. It can apply to mission maps as well! This particular set will make the super weapon fire at a waypoint.

Nukes!_Set_Delay Timer
***IF***
True
**THEN**
Set timer Delay_Nuke_Fireing Sequence to expire in 183.00 seconds



Nukes!_Startup_Nuke1
***IF***
Timer Delay_Nuke_Fireing Sequence Has expired.
**THEN**

The Map is permenatly revealed at waypoing Nuke Reaveal Spot with a radius of 60.00 for Player '<Local Player>'
Show special power countdown for Unit Nuke1
Resume Unit Nuke 1 Special Power Superweapon Neutron Missle countdown
Set Timer Delay_Nuke_Fireing_Sequence to expire in 183.00 seconds.
Set timer Delay_ Reset_Nuke1_Fireing_Sequence to expire in 350.00 seconds
Enable Script Nukes!_Fire_Nuke1
Enable Script Nukes!_Reset_Fire_Nuke1


Nukes!_Fire_Nuke1 (Script is disabled)

***IF***
Player PlyrCivilian Is ready to fire special power SuperWeaponNeutronMissle
**AND**
Unit Nuke1 exists and is alive
**THEN**
Unit Nuke1 Fire special power SuperWeaponNeutronMissle at waypoint Nuke1 Fire Location
Set timer Delay_Reset_Nuke1_Fireing_Sequence to expire in 350.00 seconds
Enable Script Nukes!_Reset_Fire_Nuke1


Nukes!_Reset_Fire_Nuke1 (Script is disabled)
***IF****
Delay_Reset_Nuke1_Fireing_Sequence has expired

**THEN**
Enable Script Nukes!_Fire_Nuke1




If you want the AI to fire their superweapon at the highest cost area replace this:

Unit Nuke1 Fire special power SuperWeaponNeutronMissle at waypoint Nuke1 Fire Location

With this:

Player '???' fire Special power 'SuperWeaponNeutronMissle'

Edited by user Wednesday, November 2, 2016 6:38:36 AM(UTC)  | Reason: Not specified

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