These are the scripts you might be looking for! These will allow the AI player to fire their super weapon when the countdown timer is ready to launch. It can apply to mission maps as well! This particular set will make the super weapon fire at a waypoint.
Nukes!_Set_Delay Timer
***IF***
True
**THEN**
Set timer Delay_Nuke_Fireing Sequence to expire in 183.00 seconds
Nukes!_Startup_Nuke1
***IF***
Timer Delay_Nuke_Fireing Sequence Has expired.
**THEN**
The Map is permenatly revealed at waypoing Nuke Reaveal Spot with a radius of 60.00 for Player '<Local Player>'
Show special power countdown for Unit Nuke1
Resume Unit Nuke 1 Special Power Superweapon Neutron Missle countdown
Set Timer Delay_Nuke_Fireing_Sequence to expire in 183.00 seconds.
Set timer Delay_ Reset_Nuke1_Fireing_Sequence to expire in 350.00 seconds
Enable Script Nukes!_Fire_Nuke1
Enable Script Nukes!_Reset_Fire_Nuke1
Nukes!_Fire_Nuke1
(Script is disabled)***IF***
Player PlyrCivilian Is ready to fire special power SuperWeaponNeutronMissle
**AND**
Unit Nuke1 exists and is alive
**THEN**
Unit Nuke1 Fire special power SuperWeaponNeutronMissle at waypoint Nuke1 Fire Location
Set timer Delay_Reset_Nuke1_Fireing_Sequence to expire in 350.00 seconds
Enable Script Nukes!_Reset_Fire_Nuke1
Nukes!_Reset_Fire_Nuke1
(Script is disabled)***IF****
Delay_Reset_Nuke1_Fireing_Sequence has expired
**THEN**
Enable Script Nukes!_Fire_Nuke1
If you want the AI to fire their superweapon at the highest cost area replace this:
Unit Nuke1 Fire special power SuperWeaponNeutronMissle at waypoint Nuke1 Fire Location
With this:
Player '???' fire Special power 'SuperWeaponNeutronMissle'Edited by user Wednesday, November 2, 2016 6:38:36 AM(UTC)
| Reason: Not specified