General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
Weaponsets Copy the dragon tank weapon to the Gatling code |
|
|
|
|
Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
|
|
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
|
|
|
|
|
Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
|
Ok, but what if I want a gattling gun to be shown on the right side of the crusader and still can be used, but can only attack units on the ground? |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
Are you saying you want to add a gattling turret to the crusader like the one on an overloard except no antair If yes then ill see if I can do that Do you want it as a map.ini or a mod |
|
|
|
|
Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
|
Originally Posted by: KlingonDragon Are you saying you want to add a gattling turret to the crusader like the one on an overlord Yes but not 2 guns, only one on the right side not back. KlingonDragon wrote:Do you want it as a map.ini or a mod Well, both actually. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
|
|
|
Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
|
Look at the dragon tank for flame thrower stuffs |
one soul at a time |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
having just tested my gattling flamethrower ive found its rubbish firstly the flames dont come out at the gattlings turret but along the floor secondly the range of this is not far enough (ie it gets stuck by terrain even if you extend the range in weapon.ini) |
|
|
|
|
Major Joined: 12/18/2011(UTC) Posts: 313 Location: Planet Cutezome
Thanks: 7 times Was thanked: 75 time(s) in 58 post(s)
|
Thats because flamethrowers are projectiles and need to come out off a WeaponLaunchBone. |
Death Label: Reduced back to 3 main factions(and a couple of extras). Each faction can choose a(or all of them) tech-tree via General's Powers. Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers Red Skulls: Armor Division, Mecha Armada, Drone Swarm Earth's Saviors: Air Raid, Homeworld Security, Stealth
|
1 user thanked precision_bomber for this useful post.
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
And I cant mod the models so unless I change the model (eg have the model for a dragon tank but the code of a defence structure) I cant make it work |
|
|
|
|
Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
|
And that's when modeling comes in. Woo modeling |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
I'm looking for someone to partner up with on mods I'm fine with all the coding but I need help with two things 1 modelling 2 map making I'm working on a slightly larger mod than any ive made so far (except maybe my 2 new generals) and would appreciate any help I can get |
|
|
|
|
Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
|
Well I could help with the modeling , skinning , map maker if I absolutely have to .but I can't do everything I would have to have pre made textures to skin I'm not an artist. But that's if I want to help :p |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
All I need is models Utd force is helping alot with maps and missions for the mod the only problem is that the missions cant be made untill ive made the mod and I cant do that untill ive got a naval base model |
|
|
|
|
Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
|
Some more about dragon tank stuff, it needs weird things to work. i think its something with either the ai update, KINDOFs, or both. i do remember it being a pain though lol. |
one soul at a time |
|
|
|
Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
|
What kind of navel base u looking for |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
For dragon tank I looked through the whole code to see what it could be and replaced the ai update with that of the dragon tank ill try again soon and tell you my results As for the naval base Either half on land and half on water or totally on water I don't much care what it looks like as long as its clear what it is If I could get Chinese American and gla variations of the soviet naval base from RA2 that would be nice |
|
|
|
|
Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
|
I will try to upload the "Destructive Forces" mod tomorrow (after 12 hours or more), it has a naval base for the three main factions , GLA, USA and China Tech&Naval Armies. And something close to gameanater's defence 'Suppression Laser Defence' for the USA Commander In Chief, with some more and more great things... |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
|
|
|
Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
|
So that means my modeling services are not needed? |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
|
|
|
General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
it seems that way if i ever need modelling help ill ask you |
|
|
|
|
Users browsing this topic |
Guest
|
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.