Originally Posted by: Unknown Editor Originally Posted by: Gameanater
2- There's plenty of Training sciences in the game and some generals have entire types of units trained as Veteran or higher (AirF, Infantry, Tank, then Minigunners and Tank Gen Battlemasters for example.)
So , for a second , Does a Terrorist kill and stay ALIVE to claim Veterancy ?
This is what I'm saying ; Believe me , I'm not a hater to your Eject Idea .
Originally Posted by: Gameanater
I'll have to do some testing to see how much of a differance it makes.
Or Do you ?
As far as I'm concerned you may find the whole thing in Data\INI\GameData.ini Such as this Info :
Code: HealthBonus_Veteran = 120%
HealthBonus_Elite = 130%
HealthBonus_Heroic = 150%
; And afterwards to the weapons :
WeaponBonus = VETERAN RATE_OF_FIRE 120%
WeaponBonus = VETERAN DAMAGE 110%
WeaponBonus = ELITE RATE_OF_FIRE 140%
WeaponBonus = ELITE DAMAGE 120%
WeaponBonus = HERO RATE_OF_FIRE 160%
WeaponBonus = HERO DAMAGE 130%
Hope this would help , Good Luck
That Code helps a lot, thank you!!
The Demo Terrorist technically gains Veterancy when it fires his weapon, but he dies immediately. The code to actually gain Veterancy is purely there to prevent any issues and allow Terrorist Training to work, because honestly I think that kind of Training Science fits Juhziz pretty well. heck I might even make Bomb Truck Training, heehee.
Now the buildable Demo CAR BOMB is interesting. It also can gain Veterancy, again to benefit from Terrorist Training. Like the Demo Terrorist it actually gains Veterancy when it fires it's weapon and kills something big enough, but it dies immediately after. BUT, it also ejects a Demo Terrorist when it dies... and since it dies right after it gains its Veterancy, the result is a slightly more powerful Terrorist ejecting from the Car Bomb at either Elite or Heroic rank (which is also the only case you'd see an Elite Terrorist.)
I originally was going to have Terrorist Training create the two units as Elite but due to the nature of Terrorists that made very little difference since he already starts at Vet 1. Certainly better than a vanilla Terrorist but not a noticable enough differance from a Vet 1 Demo Terrorist to really justify it... So I made it train them as Heroic so they get the most extra health, damage, and health regen they can to the training packs more of a punch.
Originally Posted by: UTD^Force Here is an idea, I don't know if it's possible to do the second part, though.
But maybe when you order the car to attack, it gets to a close range then the terrorist ejects out of it and the car keeps going while turning and making screeching sounds (if possible) and then explodes when it reaches the target.
Originally Posted by: UTD^Force Originally Posted by: Unknown Editor Well , As far as I know :
Possible = True
Effort required = EXTREME
Not really. I now have some ideas on how to do it, and I don't think it needs effort. It is just fun to mod this game.
Originally Posted by: Unknown Editor
and by the way , that would make Demo OVERPOWERED ...
No, again. Having a double explosive infantry in one unit is kinda cool and befitting for a demolition general that doesn't really have that much good unique demolitions.
Your idea is honestly pretty funny. XD I'd include that as a joke unit maybe, something you can access in Worldbuilder but not in normal Skirmish.
About overpoweredness though, I'm quite likely to remove Demo Terrorist's ejecting from the Car Bomb because that means you can one-shot so much with a Car Bomb now. It's borderline if not outright OP already. But it's certainly fun to mod in and use anyway.
Demo General is already considered overpowered in a few areas by much of the community so I will be toning down some of that. For example his Demolitions ability is just freaking insane thanks to the Demo Rebel Ambush. You can basically just delete a whole cluster of units or an important building instantly thanks to how many Rebels are spawned and because they can immediately blow themselves up. The 1.06 Community Balance Patch tries to remedy this by halving the amount of Rebels his Rebel Ambush spawns, but I dislike this idea for two reasons. 1) They did nothing to improve Vanilla Rebel and Stealth Rebel Ambushes, instead just (rightfully) nerfing Toxin and Demo Rebel Ambushes. 2) You can still instantly delete an important target, or a whole column of units. Most support powers are not totally instant (save for the Toxin Rebel Ambush but that's effectively nerfed as well as it can.)
Since I'm on this subject I may as well put out what I plan to do with the Rebel Ambushes:
Vanilla and Stealth: Double the amount of Rebels. Because Rebels are kinda pathetic on their own and this ability is superbly unappealing as is.
Toxin Rebel Ambush: Toxin damage is nerfed in my mod to be closer to Radiation Damage (though still a bit stronger).
Demo: No change to how many Rebels are spawned, but Demolitions Ability now has a "cooldown" upon the unit's being created, like the Building Capture. That insures you can't just immediately DELETE anything you want on the map but you can still use this ability well if you're clever or if you're opponent is distracted (or you're playing against a braindead AI).
If that doesn't work I might just copy 1.06's Demo Rebel Ambush balance.
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As for the rest of the Demo General I mostly plan to remove the broken Demolitions upgrade on the Combat Cycle, the bike itself would explode when it was abandoned which let you deal several times more damage against whatever it blows up next to. So Combat Cycles won't benefit from the upgrade anymore.
Also several of the Demo General's red-tinted explosive weapons don't actually deal any more damage than their vanilla versions. TOXIN GENERAL'S RPGs do way more damage than the guy who's explosives are supposed to be way better in-game.
I also plan to give Rebels the Flashbang upgrade because it fits, replace the Toxin Tractor with a Flashbang Tractor, and replace the Anthrax Bomb with something else. Maybe it's his own version of carpet bombing, or he drops a whole bunch of normal Demo Traps.
Maybe I'll even make the SCUD Launcher use freaking Fuel Air Bombs. I mean why the heck not. XD