Well that solved the drawing issue. I guess it's been so long since I've done modding that I forgot what I usually did for laser weapons. XD
I almost found a workaround for the garrison issue... But the Microwave Ranger is still helpless against them. He can technically attack garrisons but can't actually kill anything after I added "AllowAttackGarrisonedBldgs = Yes"
I honestly didn't expect it to do anything but I'm surprised it can technically attack since it deals zero damage to buildings.
I am having so much issue getting this guy to attack garrisons... I tried cloning the Dragon Tank weapon but that weapon hates hates hates being used by infantry even after replacing the locomotor with that of a missile's, and trying to make infantry vulnerable to KILL_GARRISONED damage KindOf just crashed the game. I didn't foresee having this much trouble with creating a Ranger with a Microwave Tank weapon but I should have figured since it already has three weapons that's why it has a burning field as its counter to infantry.
If I can get this guy to attack garrisons though I might try and make a copy of the successful weapon for the normal Microwave Tanks, which I've made able to disable vehicles already. Being able to directly attack infantry AND clear garrisons, AND diable vehicles, AND disable buildings might make the thing a worthwhile support unit.
EDIT: I'm honestly thinking maybe creating an invisible turret attached to his gun that does the building clearing? The only issues with that approach might be that he could fire at a garrison while moving and he also can't clear a building while garrisoned himself or inside a Humvee?
And... I just remembered, I hear turrets and their parents occupying a Firebase does not end well...
Edited by user Wednesday, October 3, 2018 1:07:08 AM(UTC)
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