Here is some advice...i hope at least...:P
Why dont you step away from a large project and make a minimod instead, the mod will be made for a minigame...
Here is an idea:
Create a few kickass mechs, 4 is a good number i think, when you play the game you will not play like you normally do but instead both players have a mech and they have to fight till the death, make a 300 x 300 map or something and create a playground for the mechs, you can randomly spawn in healthpackages where the players have to fight for to get it or you could make some traps, if for example a mech enters a certain kind of area a
*censored*storm will break loose in form of groups of tanks or other stuff that attacks heavily...
When you create a smaller project you will finish it faster and you will get a good feeling about that which gives energy to start with a bigger project again, on the background you feel sjitty about it that your mod is not that popular as you had hoped for but hey we are all the same on that area, you always think that your creation is kickass because it is your idea and you made it, we all have that, i myself posted a
Bankmod once, it had 800+ scripts it really was a big project, i was so exited about it, you could transfer money to other players and such and much more but it is only downloaded a few times, i felt just like you but hey what can you do about it, the game is about 15 years old now and only a handfull are still playing and modding the game...
And when it comes to your mod i think you have to look at every model you made separately and try to improve the models one by one, you already have a pretty good mod but it needs some more love...
Cheers
Edited by user Monday, January 15, 2018 11:22:21 AM(UTC)
| Reason: Top Secret