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Offline acidbrain  
#1 Posted : Saturday, October 31, 2015 6:17:57 AM(UTC)
acidbrain
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Joined: 12/30/2011(UTC)
Posts: 982

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Hey fellaz,

Was in the mood for a C&C ZH project so i made some new stuff, do with it whatever you want and Enjoy.
This mod adds a banking system to the game and is implemented for human players and AI.
The system runs on 800+ scripts, the BankMod scripts are scripted in player0-player7 format and
the AI is scripted to build the bank and use it as cashgenerator.



Bank Info:
BuildCost = 4000
BuildTime = 60.0
EnergyProduction = -2 ;USA and China
EnergyProduction = 0 ;GLA
VisionRange = 300.0
ShroudClearingRange = 300
China banks can be upgraded with mines and the stealth general bank can be upgraded with camo netting

  • Bank Models:
    • China -> InternetCenter
    • GLA -> Palace
    • America -> AsianBank(Civilian Structure)
      I made scaffolding models and adjusted the cc crane models for this building,
      constructionzone fence models are from the cc, check Art\W3D for files.

    USA Bank
    UserPostedImage

    Bank CommandSet
    UserPostedImage

  • Upgradeable with online banking
    Upgrade OnlineBanking = $3000
    Buildtime = 45 sec
    • Enables withdraws with a limit of -$25000
    • Enables pay online for open payments, pay interest over borrowed money
    • Enables money transfers to other players

  • 3 variables can be displayed in game, you can show/hide them with a button
    • Saldo
    • Received interest
    • Open payments

  • Deposit and witdraw money with saldo limits of -$25000 to $100000 in increments of $5000

  • Receive interest when saldo is positive, added to game credits

    Positive interest rates:
    ________SALDO__________INTEREST___
    |___$5000 to $14999___|___+$500/min__|
    |__$15000 to $24999___|__+$1000/min__|
    |__$25000 to $34999___|__+$1500/min__|
    |__$35000 to $44999___|__+$2000/min__|
    |__$45000 to $54999___|__+$2500/min__|
    |__$55000 to $64999___|__+$3000/min__|
    |__$65000 to $74999___|__+$3500/min__|
    |__$75000 to $84999___|__+$4000/min__|
    |__$85000 to $94999___|__+$5000/min__|
    |__$95000 to $100000__|__+$6000/min__|

  • Pay interest when saldo is negative, is placed in open payments

    Negative interest rates:
    ________SALDO__________INTEREST___
    |___-$5000 to -$14999__|___-$500/min__|
    |__-$15000 to -$25000__|__-$1000/min__|

    We are a honest bank, we charge the same interest rates as with positive saldo

  • You can pay your open payments online with the pay online option, you need the online banking upgrade for this.
    You can pay in increments of $25, $50, $100, $500, $1000 or $5000.
    If you refuse to pay your open payments measures will follow.
    Bank measures are triggered every 60 seconds.

    Bank Measures:
    ___OPEN PAYMENTS_DISABLE BUILD____TIME___
    |___$250 to $1999__|______Units_____|___5 sec__| Just a warning
    |__$2000 to $3999__|______Units_____|__10 sec__|
    |__$4000 to $5999__|______Units_____|__15 sec__|
    |__$6000 to $7999__|______Units_____|__20 sec__|
    |__$8000 to $9999__|__Buildings/Units__|__25 sec__|
    |__$10000 or >_____|__Buildings/Units__|__30 sec__|

    Our credo is 'Pay or you will Pay'

    Pay Online CommandSet
    UserPostedImage

  • Transfer money to other players, transfer $5000 at a time to another account until the saldo limit is reached, you need the online banking upgrade for this option.

    Transfer CommandSet
    UserPostedImage

  • Skirmish AI Banks are implemented to function as cash generators only.
    The money for the first deposit(s) is given to the skirmish AI players, 2nd deposit and higher are paid with game credits.

    Skirmish AI Deposits:
    ____AI______1st_____2nd_____3rd_____4th_____5th_____6th_____Total_____Interest__
    |__Easy__|__$5000_|_______|_______|_______|_______|_______|__$5000_|__$500/min_|
    |_Normal_|_$25000_|__$500_|__$500_|_______|_______|_______|_$35000_|_$2000/min_|
    |__Hard__|_$50000_|_$5000_|_$5000_|_$5000_|_$5000_|_$5000_|_$75000_|_$4000/min_|

  • This mod also adds an ingame camerasystem to the game, the commandbutton to enable the camera commandset is in the commandcenter.
    The camerasystem is only implemented for the first playerslot(player0), in an online game the host sets the camera, skybox, bordershroud and letterbox for all players.
    • Adjustable pitch and zoom
      Pitch -> 0.01 to 3.00 in steps of 0.1
      Zoom -> 0.01 to 4.00 in steps of 0.1
    • Enable/disable skybox mode
    • Enable letterbox mode, when switched on it is disabled after 10 seconds
    • Shroud/unshroud map permanently(only for player0)
    • Shroud/unshroud map borders

    Cam CommandSet
    UserPostedImage

  • Installation:
    • Put the big file in the gameroot where the other big files are
    • Create a shortcut to generals.exe in that same directory and put it on the desktop, you can rename the file to BankMod if you are in the mood
    • Right click the shortcut, select properties and add the following commandline argument to the source:
      -BankMod.BIG, so the path should look like this:
      "C:\Program Files (x86)\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour\generals.exe" -BankMod.BIG
      You can also add these two switches if you dont want the game intro: -nosplash -quickstart
    • Open the skirmish map which you want to play with worldbuilder and import the BankMod scripts into the PlyrCivilian folder, dont import the skirmishscripts or the displayed timers will be displayed twice ingame(unsolved issue).
    • Save the map and add the map.str file to the map folder, the map.str file contains the militairy briefings for bank measures.
    • Go to Data\Scripts, rename or remove the original skirmishscripts file and copy/pasta the skirmishscripts file from this upload, dont import the skirmishscripts into the same map where you imported the bankmod scripts or the displayed timers will be displayed twice(unsolved issue), if you did everything right you are ready to play.

  • Known issues:
    • If you import the BankMod scripts into a map which has the skirmishscripts installed the displayed counters are displayed twice in game for some strange reason.
      I havent figured that out yet so import the scripts in a map with empty skirmish ai folders.
    • If you keep spamming objects from the bank really fast(deposits, withdraws, transfers, pay online) in an online match you might cause a mismatch.

The banking and camerasystem have been tested online and offline and are aproved by the Cult of Noobs Against Corporate Terror aka CNACT

If you use stuff from this mod in a public mod than i would appreciate it if you give some credit, if you dont i forgive you.
Feel free to notify me if you find any bugs or other critters...


    This upload contains 5 files:

  • BankMod.BIG
  • BankMod.scb
  • SkirmishScripts.scb
  • map.str
  • Read me.txt



Greetz,
acidbrain

Edited by user Tuesday, August 28, 2018 11:21:57 AM(UTC)  | Reason: Secret

File Attachment(s):
BankMod.rar (861kb) downloaded 96 time(s).
Panem et kirkinses
thanks 6 users thanked acidbrain for this useful post.
CommieDog on 10/31/2015(UTC), Gameanater on 10/31/2015(UTC), elliesy on 5/2/2017(UTC), SkyMix_RMT on 8/25/2018(UTC), Unknown Editor on 8/25/2018(UTC), UTD^Force on 8/27/2018(UTC)
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Offline Gameanater  
#2 Posted : Saturday, October 31, 2015 2:05:22 PM(UTC)
Gameanater
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Joined: 5/13/2013(UTC)
Posts: 1,537
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Location: Right Behind You

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Holy cow that is impressive.

Just one thing, I would suggest changing the models a little.

USA - Garrisoned model of the AsianBank.

China - Garrisoned model of AsianOffice02.

GLA - Garrisoned model of AsianOffice01.

I say garrisoned because it has colored bits with the flag and all that will make it easier to tell who's bank it is. Plus, it looks cool imo.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Offline acidbrain  
#3 Posted : Tuesday, November 3, 2015 1:55:12 AM(UTC)
acidbrain
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Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
Originally Posted by: Gameanater Go to Quoted Post
Holy cow that is impressive.

Just one thing, I would suggest changing the models a little.

USA - Garrisoned model of the AsianBank.

China - Garrisoned model of AsianOffice02.

GLA - Garrisoned model of AsianOffice01.

I say garrisoned because it has colored bits with the flag and all that will make it easier to tell who's bank it is. Plus, it looks cool imo.


Well, my main focus was the system itself not the buildings, if you need scaffolding for other buildings just let me know and i´ll fix it for you.

Greetz,
acidbrain
Panem et kirkinses
Offline acidbrain  
#4 Posted : Wednesday, September 7, 2016 12:08:28 PM(UTC)
acidbrain
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Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
Just a reminder, had a *censored*load of work with this mod...:P
Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
UTD^Force on 8/27/2018(UTC)
Offline UTD^Force  
#5 Posted : Monday, August 27, 2018 9:17:38 AM(UTC)
UTD^Force
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I have no idea how I managed to miss this.
Seriously impressive and I'm sure it took so much time. Do you mind adding it to DetoNato's public sources topic?
Proud Muslim

UTD^Force

Moderator and former map reviewer
CnC Labs
Offline acidbrain  
#6 Posted : Monday, August 27, 2018 1:10:46 PM(UTC)
acidbrain
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Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
Originally Posted by: UTD^Force Go to Quoted Post
I have no idea how I managed to miss this.
Seriously impressive and I'm sure it took so much time. Do you mind adding it to DetoNato's public sources topic?

Thanks UTD...
Nah not going to add it to other thread, made this turd float one time, you made it float again and now it is going to the bottom...

Cheers
Panem et kirkinses
Offline Unknown Editor  
#7 Posted : Monday, August 27, 2018 9:56:01 PM(UTC)
Unknown Editor
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I'm gonna keep it Float XD I mean this is one Domestic I've ever Faced .
You sure have used lots of effort and your own cool Time .
Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Offline acidbrain  
#8 Posted : Tuesday, August 28, 2018 11:19:42 AM(UTC)
acidbrain
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Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
Originally Posted by: Unknown Editor Go to Quoted Post
I'm gonna keep it Float XD I mean this is one Domestic I've ever Faced .
You sure have used lots of effort and your own cool Time .

I bet you know what it is like, you spend a sjitload of time on a project and when youre done you have played and seen it so much that youre sick of it, let it sink in peace...:P

Cheers

Panem et kirkinses
Offline SkyMix_RMT  
#9 Posted : Tuesday, August 28, 2018 11:27:27 AM(UTC)
SkyMix_RMT
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Originally Posted by: acidbrain Go to Quoted Post

I bet you know what it is like, you spend a sjitload of time on a project and when youre done you have played and seen it so much that youre sick of it, let it sink in peace...:P

Cheers


You should make a topic with all your creations and have a link for it in your signature!

Check out:

My Music (Techno/House/Experimental)

My Website (GeneralsCentral)

My Youtube Channel (Inactive)

World Builder Community Discord
Offline acidbrain  
#10 Posted : Tuesday, August 28, 2018 11:31:18 AM(UTC)
acidbrain
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Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
Originally Posted by: SkyMix_RMT Go to Quoted Post
Originally Posted by: acidbrain Go to Quoted Post

I bet you know what it is like, you spend a sjitload of time on a project and when youre done you have played and seen it so much that youre sick of it, let it sink in peace...:P

Cheers


You should make a topic with all your creations and have a link for it in your signature!


Funny, i thought about it last week but i have a lot of stuff and it is hell too look up all the stuff i made and frankly i dont care that much about it, the main fun for me is creating the stuff, what happens afterwards is nothing more then a dopamine rush, at least if people use it and have positive comments about it...

Cheers
Panem et kirkinses
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