Well I sort of have made a Build-able Gunship it has been uploaded to my google drive as part of my private test mod. No Idea if it works well enough so I'm uploading my small little mod for you guys to Test, I'm a little biased and so I'd like to get some feed back. However I have noticed that to move it around you have to click on the ground where you want it to go to as the guard function doesn't work as it has no weapons other then it's point defense weapon.
Please note that I know about the new Gunship Turret being a bit Overpowered and has too much range on it, it is more for testing purposes only, also please note that this was made for English version of Zero Hour and is mostly INI edits that I have made.
Warning as I'm uploading my small mod there are a few changes to the base USA Faction, One change has been made to the GLA's Scud truck (for testing purposes only as of time of this Writing).
Firepower Mod
0.0.001 Alpha Change log,
USA (basic faction only)
Change of Superweapons
Instead of the Particle lazer super-weapon, it now a ICBM super-weapon, Costs $5000
Rifleman
Now have 30 shots to a clip before reloading, takes about 7 secs to reload,
Crusader tank
Now has a MG, along with the main cannon
Avenger
Now has Anti Air Missiles along with the normal lasers,
Sniper
Now has more range for it's Weapon, also stay's Stealth-ed when moving or shooting unless detected,
Comanche
When it gets it's Rocket pod upgrade also gets a Longer ranged Anti tank missile,
A-10 Thunderbolt
NEW Build-able Aircraft at the Airfield, also gets vet status when you get the First A-10 airstrike, Can only have 4 built at any given time, takes 45 Secs to build and costs $1750 each one, Is Slower then a Raptor, also gets a Bomb when you get the rocket pod upgrade
Spectre Gunship
New Build-able Aircraft, Can Build two (for testing purposes only, will be changed to one at a later date), Requires Airfield plus Science rank 3, however it has Point defense Weapon and a turret, costs $7500, tends to Cripple any Enemies that wander into it's attack Area, is slow, starts out on a Runway but loses that runway once it's Airborne. (may change the way this plane is handled at a later date)
(also gains a Guard Squadron of Raptors)
Tomahawk
gets a Longer ranged Missile Attack that has scatter and shoots 24 missiles at a time, and has naplam.
GLA (basic faction only, might have changed it for all GLA Factions)
Scud Truck
now has Extremely long range on it's Weapon
Mod File
To install just copy the Data and Art Folders to your base Zero Hour game Folder (might ask to overwrite some folders or INI if it does, up to you if you want to overwirte files, please be aware that it might screw up any other mods you might have installed)
https://drive.google.com/file/d/0B3EUM6bQmwweQUMxYUFFMHNaQ3M/view?usp=sharing
Edited by user Thursday, June 22, 2017 4:46:09 AM(UTC)
| Reason: Added in some forgotten Notes