Private Joined: 4/21/2017(UTC) Posts: 4 Thanks: 2 times
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How to fix ICBM pls. Need script to fix ICBM in .ini file or anyway to fix it. I really want to fix it pls.
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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What's wrong with the ICBM? Are you talking about how it fires the missile upside down? |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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ICBM currently have 2 big noticeable problem. Nuke launching upside down AND in some map ICBM were built with a same model as China Nuke launcher.
Same goes to tomahawk storm, in some map the building is not show up.
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Private Joined: 4/21/2017(UTC) Posts: 4 Thanks: 2 times
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Originally Posted by: Zero Hour Mad Map Maker What's wrong with the ICBM? Are you talking about how it fires the missile upside down? Yes.
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Private Joined: 4/21/2017(UTC) Posts: 4 Thanks: 2 times
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Originally Posted by: Mr_Hymn_ ICBM currently have 2 big noticeable problem. Nuke launching upside down AND in some map ICBM were built with a same model as China Nuke launcher.
Same goes to tomahawk storm, in some map the building is not show up. Yes I know, How to fix that thing.
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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I fixed it, made models for all conditionstates, am working on new scaffolding, constructionzonefence and crane models atm, i will upload the files soon...
Greetz |
Panem et kirkinses |
2 users thanked acidbrain for this useful post.
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Finished the project, you can find the download Here... Greetz |
Panem et kirkinses |
2 users thanked acidbrain for this useful post.
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Private Joined: 4/21/2017(UTC) Posts: 4 Thanks: 2 times
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Originally Posted by: acidbrain Finished the project, you can find the download Here... Greetz Thank you very much.
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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You're welcome, glad i could help...
Greetz |
Panem et kirkinses |
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Private Joined: 5/24/2017(UTC) Posts: 28 Thanks: 19 times Was thanked: 7 time(s) in 3 post(s)
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Oh my god, i must test your ICBM-fix for my mod! Hope it works correctly and you are the hero of ZH!
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Private Joined: 5/24/2017(UTC) Posts: 28 Thanks: 19 times Was thanked: 7 time(s) in 3 post(s)
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Hi Acidbrain. I was testing your ICBM. Works halfway good, the Missile starts not correct. See here: Edited by user Thursday, June 1, 2017 5:52:11 AM(UTC)
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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I dont see anything wrong with it |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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I think he's referring to the fact that you can see the missile turn, whereas you can't with the Nuclear Missile. |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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@Valentine If I make an upload I make it for default conditions, I tested the model under default conditions and everything was ok, didn't see the missile turning on screen, didn't hear anyone else about this issue... If you for example adjust the camera height you also have to adjust the DistanceToTravelBeforeTurning parameter... Edited by user Thursday, June 1, 2017 2:04:13 AM(UTC)
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Panem et kirkinses |
1 user thanked acidbrain for this useful post.
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Private Joined: 5/24/2017(UTC) Posts: 28 Thanks: 19 times Was thanked: 7 time(s) in 3 post(s)
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Thank you acidbrain, now is all good. Great work! Edited by user Thursday, June 1, 2017 5:51:24 AM(UTC)
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