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Offline Bank101  
#1 Posted : Friday, April 21, 2017 10:55:35 AM(UTC)
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How to fix ICBM pls.

Need script to fix ICBM in .ini file or anyway to fix it.
I really want to fix it pls.Ashamed
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Offline zero hour mad map maker  
#2 Posted : Friday, April 21, 2017 12:34:01 PM(UTC)
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What's wrong with the ICBM? Are you talking about how it fires the missile upside down?
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
Offline mr_hymn_  
#3 Posted : Friday, April 21, 2017 8:46:36 PM(UTC)
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ICBM currently have 2 big noticeable problem. Nuke launching upside down AND in some map ICBM were built with a same model as China Nuke launcher.

Same goes to tomahawk storm, in some map the building is not show up.
Offline Bank101  
#4 Posted : Sunday, April 30, 2017 3:13:38 AM(UTC)
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Originally Posted by: Zero Hour Mad Map Maker Go to Quoted Post
What's wrong with the ICBM? Are you talking about how it fires the missile upside down?


Yes.
Offline Bank101  
#5 Posted : Sunday, April 30, 2017 3:14:53 AM(UTC)
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Originally Posted by: Mr_Hymn_ Go to Quoted Post
ICBM currently have 2 big noticeable problem. Nuke launching upside down AND in some map ICBM were built with a same model as China Nuke launcher.

Same goes to tomahawk storm, in some map the building is not show up.


Yes I know, How to fix that thing.
Offline acidbrain  
#6 Posted : Sunday, April 30, 2017 7:27:43 AM(UTC)
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I fixed it, made models for all conditionstates, am working on new scaffolding, constructionzonefence and crane models atm, i will upload the files soon...

Greetz
Panem et kirkinses
thanks 2 users thanked acidbrain for this useful post.
Bank101 on 5/12/2017(UTC), Valentine on 5/30/2017(UTC)
Offline acidbrain  
#7 Posted : Thursday, May 4, 2017 3:58:02 PM(UTC)
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Finished the project, you can find the download Here...

Greetz
Panem et kirkinses
thanks 2 users thanked acidbrain for this useful post.
Gameanater on 5/4/2017(UTC), Bank101 on 5/12/2017(UTC)
Offline Bank101  
#8 Posted : Friday, May 12, 2017 6:56:29 AM(UTC)
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Originally Posted by: acidbrain Go to Quoted Post
Finished the project, you can find the download Here...

Greetz


Thank you very much.Thumb Up Thumb Up Thumb Up Thumb UpBig Smile
Offline acidbrain  
#9 Posted : Friday, May 12, 2017 7:35:03 AM(UTC)
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You're welcome, glad i could help...

Greetz
Panem et kirkinses
Offline Valentine  
#10 Posted : Tuesday, May 30, 2017 2:58:45 PM(UTC)
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Oh my god, i must test your ICBM-fix for my mod!
Hope it works correctly and you are the hero of ZH!
Offline Valentine  
#11 Posted : Wednesday, May 31, 2017 9:14:17 AM(UTC)
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Hi Acidbrain.
I was testing your ICBM. Works halfway good, the Missile starts not correct.
See here:

UserPostedImage

UserPostedImage

UserPostedImage

Edited by user Thursday, June 1, 2017 5:52:11 AM(UTC)  | Reason: Not specified

Offline SkyMix_RMT  
#12 Posted : Wednesday, May 31, 2017 3:23:37 PM(UTC)
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I dont see anything wrong with it
Check out:

My Music (Techno/House/Experimental)

My Website (GeneralsCentral)

My Youtube Channel (Inactive)

World Builder Community Discord
Offline Gameanater  
#13 Posted : Wednesday, May 31, 2017 3:26:25 PM(UTC)
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I think he's referring to the fact that you can see the missile turn, whereas you can't with the Nuclear Missile.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Offline acidbrain  
#14 Posted : Thursday, June 1, 2017 1:23:44 AM(UTC)
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@Valentine
If I make an upload I make it for default conditions, I tested the model under default conditions and everything was ok, didn't see the missile turning on screen, didn't hear anyone else about this issue...
If you for example adjust the camera height you also have to adjust the DistanceToTravelBeforeTurning parameter...

Edited by user Thursday, June 1, 2017 2:04:13 AM(UTC)  | Reason: Not specified

Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
Valentine on 6/1/2017(UTC)
Offline Valentine  
#15 Posted : Thursday, June 1, 2017 5:50:34 AM(UTC)
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Thank you acidbrain, now is all good.
Great work!

Edited by user Thursday, June 1, 2017 5:51:24 AM(UTC)  | Reason: Not specified

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