General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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In <maps> do you have any suggestion , i will make it for you -i am seeking for ideas your ideas send it here . |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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A map where you play on a version of the Zero Hour shell map and must rescue Colonel Burton from the Chinese. |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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good idea its look like a mission map,but i can't create a mission map,i don't have any idea about making mission but id try to ask to other modder how to create a mission map thnx for idea. |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Oh, okay, got it. ;) How about a completely flat map with a circuit board "drawn" onto it with the texture brush? I would not use the blending tool in this case. https://www.google.com/s...;imgrc=VClI1kqmf5oowM%3A |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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Originally Posted by: Gameanater A map where you play on a version of the Zero Hour shell map and must rescue Colonel Burton from the Chinese. I actually made a new shell map once that would start out as the normal one with the GLA assaulting a US base... but then on the second pass through, unusual things would happen. By the 4th pass, the US were assaulting a GLA base. |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
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Colonel Joined: 4/21/2012(UTC) Posts: 690 Thanks: 260 times Was thanked: 116 time(s) in 100 post(s)
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Originally Posted by: Gameanater How about a completely flat map with a circuit board "drawn" onto it with the texture brush? That might look neat, but it'll play terribly. There needs to be things like hills, mountains and valleys to make things more interesting, and for it to play like an actual map. |
PK_Soar #9531 He that is slow to believe anything and everything is of great understanding, for belief in one false principle is the beginning of all unwisdom. - Anton Lavey |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Major Joined: 5/21/2015(UTC) Posts: 107 Thanks: 6 times Was thanked: 19 time(s) in 16 post(s)
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How good are you with mapping? |
3D/2D Artist |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Originally Posted by: Annihilationzh Originally Posted by: Gameanater A map where you play on a version of the Zero Hour shell map and must rescue Colonel Burton from the Chinese. I actually made a new shell map once that would start out as the normal one with the GLA assaulting a US base... but then on the second pass through, unusual things would happen. By the 4th pass, the US were assaulting a GLA base. Sounds awesome. Could you attach it if you still have it? Originally Posted by: SUPER-G Originally Posted by: Gameanater How about a completely flat map with a circuit board "drawn" onto it with the texture brush? That might look neat, but it'll play terribly. There needs to be things like hills, mountains and valleys to make things more interesting, and for it to play like an actual map. Not necessarily. Check out LG 110 Degrees F: http://www.cnclabs.com/d...ads/details.aspx?id=1731| It's completely flat yet it still plays very well and has a lot of garrisons and stuff. In fact, it's size and utter flatness mean you don't anywhere to really camp that well. On the circuit map, you could still add some additional levels, and even using the water tool to limit mobility and create chokepoints. |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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look like interesting mr gameanater |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Originally Posted by: oliver How good are you with mapping? slight but good with "ideas" so if you have any idea(s) give it to me,i m gonna make it i am resting right now and good mood i will happy if any one send there ideas here |
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Private Joined: 5/28/2019(UTC) Posts: 1
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Originally Posted by: adrianemapmaker In <maps> do you have any suggestion , i will make it for you -i am seeking for ideas your ideas send it here . I would be so thankfull to you if u could explain me or make me somehow that all units on all 3 sides are unlocked without generals promotions and etc. I would owe you my whole life.
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Originally Posted by: ItMaySpill Originally Posted by: adrianemapmaker In <maps> do you have any suggestion , i will make it for you -i am seeking for ideas your ideas send it here . I would be so thankfull to you if u could explain me or make me somehow that all units on all 3 sides are unlocked without generals promotions and etc. I would owe you my whole life. Firstly, that's more a modding thing than a map. Secondly, that's quite easy to do. If you want, we can teach you how to do it rather than just make it for you. |
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