Originally Posted by: Rrtaya_tsamsiyu Inventory; Not sure exactly how you could do that, lol. It would probably be infantry only i think, because vehicles already have garrison slots.
Maybe you could make objects that have a locomoter, with 0 speed and 0 turning. Then, with bike logic, add one garrison slot to each infantry. Here's where the useless object locomoter comes in; order the object to enter the infantry, then order the infantry to go to the object. Your packs could represent different infantry, like RPG Trooper, Rebel, ect. These would also come with the infantry, they would be indestructible, and you would need to make them die after a certain amount of time so the battlefield doesn't become covered in them. If there's a way to allow command of enemy and neutral stuff, then you could make the packs generic, and thus allow other sides to switch their infantry type by picking up enemy packs.
Hmm... Bike Logic, eh? That;s actually quite clever.
The thing is like you said, if I did it that way I would want to make sure the items wouldn't stay tied to a particular player. But I don't know how you would be able to "order" the item to "garrison" the infantry if it was neutral.
Another thing is that I have never done anything with bike logic yet. So this would be a mega-challenge for me (and probably any other modder, still).
I think if vehicles would get an inventory then it only would be for ones that don't have any transport slots, like a Crusader or something. But then I think you'd might end up with somethiing like a Pilot getting put into an inventory slot.
Y'know, Unit Inventory added to the game could be it's own entire mod in itself. Provided you'd added unit item drops and enough usefull stuff, you could prolly add a lot to the game with just this one feature.
It'd take a massive amount of work, though...
Originally Posted by: Rrtaya_tsamsiyu --------------------------------------------------------------------------
Complimentary Units;
If its a special version of each unit, i would make it to where you can only build one of each. Same if its one special vehicle per hero unit. Wouldn't really be too bad to implement, just clone something, add a weapon and its build button stuffs, and an entry into your CSF/STR. If you added one for each unit you might have to make an extra command set for some production buildings though.
I'm already working on Jarmen Kell's Technical. :P
Complimentary Units ar probably something I'll just pop out in 5 minutes when I get bored.
I have Colonel Burton's Humvee planned out and General Granger's Specter Gunship, and maybe Black Lotus' Van, too....
Originally Posted by: Rrtaya_tsamsiyu --------------------------------------------------------------------------
Electrostatic Discharge; if its for all explosives, i probably wouldn't make it an area of effect or disabling weapon, would be way overpowered then. i would make it slow the firing rate of whatever it hits for a short time.
I've decided what I'd do for Eletrostatic Discharge.
"All tank shells will be charged with EMP."
See? I think that'd work and make his tanks much more useful (and help balance out the lack of artillery/long-range units).
Also, maybe give the shells a nice blue tracer?
Originally Posted by: Rrtaya_tsamsiyu Building Thumper; lol, interesting. Would make capturing almost uselss, unless it had a long reload time. But then again, capturing is almost never used in multiplayer/skirmish, so it wouldn't be overpowered. Would be useful if it had enough range to effect attacking vehicles, and it could also have an emp-style disabling effect [without any emp fx, just with the shockwave].
Hmm... The EMP thing would be quite usefull. Maybe it also does damage you could end up with a rave of vehicles getting shut down and slowly killed off because they're ignoring the building they're passing by...
Originally Posted by: Rrtaya_tsamsiyu Vengeance; i like it. i don't know how this would work though. Maybe you could just make the units increase their firing rate, like the gatling cannon does? That wouldn't really be what you're looking for though.
Yeah, I don't know how I'd get this one to work either. Cool idea I guess, but I don't think it's possible to implement.
Reminds me of a conversation I had with JoshZemlinsky about adding Matrix-style bullet-dodging to a unit.
lol, good times.
Originally Posted by: Rrtaya_tsamsiyu And hey, with these three you could implement them all in order to balance each other out; ED for all American factions, BT for China, and V for the GLA. The two ideas in the first post could be given to all sides.
Hmm... Building Thumper for all China factions seems like it'd work out well.
I dunno how i'd get the thumper to work, though. Would it be a weapon? How would I get it to constantly go off periodically?
Man, I really should start modding ZH again!
But I also wanna try modding Deus Ex!
Aaaagh!
(lol)