Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
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Mkay. Ill just got back to my mod need to add a China navel base make a few boats. Scale somethings then fix the aircraft carrier to be able to build raptors correctly since I have it working everywhere eles I just have a lot of things to do :p |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
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Major Joined: 12/18/2011(UTC) Posts: 313 Location: Planet Cutezome
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Originally Posted by: klingondragon And I cant mod the models so unless I change the model (eg have the model for a dragon tank but the code of a defence structure) I cant make it work AH! I expected you'd say this. WeaponLaunchBone is just a bone you assign in the model to launch projectiles. You can go the Art Params and check out the first few lines of code; There's usually a bunch of bone assignment. On the DefaultConditionState/ConditionState = NONE block you can add: Code:
WeaponLaunchBone = PRIMARY Muzzle
PRIMARY, indicates weapons slot. Muzzle indicates the bone in model-- in which you don't need to deal with now. YOU CAN MAKE YOUR FLAMING GATLING CANNON HAPPEN! |
Death Label: Reduced back to 3 main factions(and a couple of extras). Each faction can choose a(or all of them) tech-tree via General's Powers. Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers Red Skulls: Armor Division, Mecha Armada, Drone Swarm Earth's Saviors: Air Raid, Homeworld Security, Stealth
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1 user thanked precision_bomber for this useful post.
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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wait.. just had a thought... What would happen if you used the blades of a helicopter as a fire bone for a flame weapon and made it fire constantly? lol... spiral flamy doom weapon.. |
one soul at a time |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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What if the gatyling cannon doesn't have the right bones |
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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Even if the launch bone on the gattling cannon is named different, it would still work. |
one soul at a time |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Ok ill give it a go tomorrow |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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I couldn't upload it, 1.23GB. Took a year then I discovered that it had already stopped uploading... Command & Conquer Generals Zero Hour Destructive Forces Mod from moddb. Command & Conquer Generals Zero Hour Destructive Forces Mod from gamefront. Edited by user Tuesday, August 19, 2014 7:27:24 AM(UTC)
| Reason: Not specified |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I found it and tryed downloading it but it failed can you just get the models for me else I'll ask qq...p to do some |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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So you need, W3D, Textures and ini. Or the whole Data? |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Okay, these files are: Art>Textures. Art>W3D. Data>INI. Send me your E-Mail in a PM. Edited by user Tuesday, August 19, 2014 3:20:27 PM(UTC)
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Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I need the textures and w3d zbut id also like the ini |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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ive hit another problem with my flame gattling now ive added the bone the fire comes out of the actual cannon but now the fire just goes straight up ive got a picture to show you |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Check your E-Mail Klingon. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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No problem. You helped me more than I can help you. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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When my sister gets off the computer I'll check it all and see if I can start my navy mod If anyone has any thing they would like in this mod ill see what I can do If you want I can start with putting in some of my minimods |
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Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
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if you need help i could spare some codes but not my aircraft carrier just yet |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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i should be fine but the email i got didn't actually have anything in it as soon as i have some models ill start and ask for help if i need it also I'm half way through making a mod that changes the models for certain objects (eg all the generals' CCs have their own art now not just the change of icon) |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Originally Posted by: qqqqqqqqqp if you need help i could spare some codes I will need some of your experience in modelling, I will send the questions when I get on the computer. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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I was sending them from my phone. I will try to upload them again from the PC. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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