General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
|
Just a quick question, how do you change an object's speed and size? I only know how to change the health. |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
|
|
|
General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
|
Speed is locomotor. For Size, add this to a unit: |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
2 users thanked Annihilationzh for this useful post.
|
|
|
General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
|
Originally Posted by: Annihilationzh Speed is locomotor. Still having trouble with changing locomotors, but thank you! Originally Posted by: Annihilationzh For Size, add this to a unit: Thanks , does the "1" mean the unit looks normal size? Also, can I use negative numbers with scales? |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
|
|
|
General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
|
Um, problem. The scale change crashes the game when I load the map. Code:
Object GLAInfantryTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 1100
InitialHealth = 1100
Scale = 3
End
End
End
End
|
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
|
|
|
Major Joined: 12/18/2011(UTC) Posts: 313 Location: Planet Cutezome
Thanks: 7 times Was thanked: 75 time(s) in 58 post(s)
|
|
Death Label: Reduced back to 3 main factions(and a couple of extras). Each faction can choose a(or all of them) tech-tree via General's Powers. Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers Red Skulls: Armor Division, Mecha Armada, Drone Swarm Earth's Saviors: Air Raid, Homeworld Security, Stealth
|
|
|
|
Administrator Joined: 8/3/2003(UTC) Posts: 3,086 Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
|
Originally Posted by: Gameanater Originally Posted by: Annihilationzh For Size, add this to a unit: Thanks , does the "1" mean the unit looks normal size? Also, can I use negative numbers with scales? Negative numbers don't make sense with the Scale parameter. If you want to shrink something, use fractional numbers. |
CommieDog: Because someone has to do your dirty work for you |
2 users thanked CommieDog for this useful post.
|
|
|
General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
|
... Code:Object GLAInfantryTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 1100
InitialHealth = 1100
End
End
Scale = 3
End
Edited by user Friday, June 7, 2013 8:57:09 AM(UTC)
| Reason: New code tags |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
1 user thanked Annihilationzh for this useful post.
|
|
|
General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
|
Thank you, AZH. The Terrorist ended up filling the entire screen because it was so huge! But I'm having yet another problem with changing locomotors... More "fatal error"s... What am I doing wrong? Code:;=================Giant zombies affected by toxins and radation============================
Object Demo_GLAInfantryTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 3000
InitialHealth = 3000
End
End
Scale = 2
RemoveModule ModuleTag_03
AddModule ModuleTag_03
Behavior = AIUpdateInterface ModuleTag_03_Override
AutoAcquireEnemiesWhenIdle = Yes
End
End
Locomotor = BasicAmphibiousLocomotor
End
End
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 150
InitialHealth = 150
End
End
RemoveModule ModuleTag_03
AddModule ModuleTag_03
Behavior = AIUpdateInterface ModuleTag_03_Override
AutoAcquireEnemiesWhenIdle = Yes
End
End
Locomotor = AmericaVehicleHumveeLocomotor
End
End
Edited by user Friday, June 7, 2013 6:52:32 PM(UTC)
| Reason: Wrong text in "[code=java]" |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
|
|
|
General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
|
Too many Ends. With spaces, you can see what every End does. Code:;=================Giant zombies affected by toxins and radation============================
Object Demo_GLAInfantryTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 3000
InitialHealth = 3000
End
End
Scale = 2
RemoveModule ModuleTag_03
AddModule ModuleTag_03
Behavior = AIUpdateInterface ModuleTag_03_Override
AutoAcquireEnemiesWhenIdle = Yes
End
End
Locomotor = BasicAmphibiousLocomotor
End
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 150
InitialHealth = 150
End
End
RemoveModule ModuleTag_03
AddModule ModuleTag_03
Behavior = AIUpdateInterface ModuleTag_03_Override
AutoAcquireEnemiesWhenIdle = Yes
End
End
Locomotor = AmericaVehicleHumveeLocomotor
End
|
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
1 user thanked Annihilationzh for this useful post.
|
|
|
General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
|
It's still crashing with a "fatal error"... Code:
;=================Giant zombies affected by toxins and radiation============================
Object Demo_GLAInfantryTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 3000
InitialHealth = 3000
End
End
Scale = 2
RemoveModule ModuleTag_03
AddModule ModuleTag_03
Behavior = AIUpdateInterface ModuleTag_03_Override
AutoAcquireEnemiesWhenIdle = Yes
End
End
Locomotor = BasicAmphibiousLocomotor
End
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 150
InitialHealth = 150
End
End
RemoveModule ModuleTag_03
AddModule ModuleTag_03
Behavior = AIUpdateInterface ModuleTag_03_Override
AutoAcquireEnemiesWhenIdle = Yes
End
End
Locomotor = AmericaVehicleHumveeLocomotor
End
|
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
|
|
|
General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
|
No SET_NORMAL in the Locomotors. It was so subtle, it took me ages to spot it. Looks like it began in another topic. There's also no such thing as AmericaVehicleHumveeLocomotor. Code:;=================Giant zombies affected by toxins and radiation============================
Object Demo_GLAInfantryTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 3000
InitialHealth = 3000
End
End
Scale = 2
RemoveModule ModuleTag_03
AddModule ModuleTag_03
Behavior = AIUpdateInterface ModuleTag_03_Override
AutoAcquireEnemiesWhenIdle = Yes
End
End
Locomotor = SET_NORMAL BasicAmphibiousLocomotor
End
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 150
InitialHealth = 150
End
End
RemoveModule ModuleTag_03
AddModule ModuleTag_03
Behavior = AIUpdateInterface ModuleTag_03_Override
AutoAcquireEnemiesWhenIdle = Yes
End
End
Locomotor = SET_NORMAL HumveeLocomotor
End
|
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
2 users thanked Annihilationzh for this useful post.
|
|
|
General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
|
Originally Posted by: Annihilationzh No SET_NORMAL in the Locomotors. It was so subtle, it took me ages to spot it. Looks like it began in another topic. There's also no such thing as AmericaVehicleHumveeLocomotor. Code:;=================Giant zombies affected by toxins and radiation============================
Object Demo_GLAInfantryTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 3000
InitialHealth = 3000
End
End
Scale = 2
RemoveModule ModuleTag_03
AddModule ModuleTag_03
Behavior = AIUpdateInterface ModuleTag_03_Override
AutoAcquireEnemiesWhenIdle = Yes
End
End
Locomotor = SET_NORMAL BasicAmphibiousLocomotor
End
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
RemoveModule ModuleTag_02
AddModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 150
InitialHealth = 150
End
End
RemoveModule ModuleTag_03
AddModule ModuleTag_03
Behavior = AIUpdateInterface ModuleTag_03_Override
AutoAcquireEnemiesWhenIdle = Yes
End
End
Locomotor = SET_NORMAL HumveeLocomotor
End
IT WORKS!!! IT WORKS!!!!! YESSS!!!! YEEEESSSS!!!!!!! THANK YOU!!! lol, thank you AZH. |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
|
|
|
Private Joined: 6/22/2015(UTC) Posts: 2 Thanks: 2 times
|
Originally Posted by: Annihilationzh Speed is locomotor. For Size, add this to a unit: Hi, I got Final.big already and I know how to edit unit prices, health and power, but where do you exactly make this "Scale"? Can you help me also to edit unit colour? (Like superwgen Alpha auroras, they are all black). I would like to have a 'super emperor tank' using the black colour and firing like a beast. I need to make it 1.5 or 2.0 times bigger than original overlord. Please help me. Thanks.
|
|
|
|
Major Joined: 3/27/2015(UTC) Posts: 490
Thanks: 5 times Was thanked: 213 time(s) in 155 post(s)
|
You can put scale anywhere in your object code. But conventionally, you put it along your Geometry lines.
The SW's black Aurora bomber is an unused model. So you'd need a custom overlord model if you want it black. |
|
1 user thanked Zatsupachi for this useful post.
|
|
|
Private Joined: 6/22/2015(UTC) Posts: 2 Thanks: 2 times
|
Originally Posted by: Zatsupachi You can put scale anywhere in your object code. But conventionally, you put it along your Geometry lines.
The SW's black Aurora bomber is an unused model. So you'd need a custom overlord model if you want it black. Thanks, got it work!
|
|
|
|
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
did this map.ini can be used in cnc:generals original i will test it look like its good having those big giant zombie in super-g's zombie liberty map.
|
|
|
|
|
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
look like its a good to experiment lets try this Edited by user Saturday, December 3, 2016 2:47:12 AM(UTC)
| Reason: Not specified |
|
|
|
|
General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
hohoho look what i did what da .... |
|
|
|
|
Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
|
LOL! It's BurtonZilla! That's pretty cool ^_^. |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
|
1 user thanked zero hour mad map maker for this useful post.
|
|
|
Private Joined: 4/1/2020(UTC) Posts: 1
|
Hey, i was just wondering if someone could help me out im very confused on how to change units size, im still kinda new to this, ive figured out how to change speed,damage, health, etc. But im still confused on the size thing. please help! Thank you very much for your time!
|
|
|
|
Users browsing this topic |
Guest
|
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.