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Offline Gameanater  
#1 Posted : Wednesday, June 5, 2013 5:02:39 PM(UTC)
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Just a quick question, how do you change an object's speed and size? I only know how to change the health.
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Offline Annihilationzh  
#2 Posted : Thursday, June 6, 2013 5:03:22 AM(UTC)
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Speed is locomotor.

For Size, add this to a unit:
Code:
Scale = 1
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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Gameanater on 6/6/2013(UTC), qqqqqqqqqp on 6/10/2013(UTC)
Offline Gameanater  
#3 Posted : Thursday, June 6, 2013 6:40:08 PM(UTC)
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Originally Posted by: Annihilationzh Go to Quoted Post
Speed is locomotor.

Still having trouble with changing locomotors, but thank you! Smile

Originally Posted by: Annihilationzh Go to Quoted Post
For Size, add this to a unit:
Code:
Scale = 1


Thanks Big Smile , does the "1" mean the unit looks normal size? Also, can I use negative numbers with scales?
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Offline Gameanater  
#4 Posted : Thursday, June 6, 2013 6:59:43 PM(UTC)
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Um, problem. The scale change crashes the game when I load the map. Banghead
Code:

Object GLAInfantryTerrorist
RemoveModule ModuleTag_02
 AddModule ModuleTag_02
 Body = ActiveBody ModuleTag_02_Override
 MaxHealth = 1100
 InitialHealth = 1100
 Scale = 3
 End
 End
 End
End

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Offline precision_bomber  
#5 Posted : Friday, June 7, 2013 12:19:07 AM(UTC)
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Too many 'End's.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
Offline CommieDog  
#6 Posted : Friday, June 7, 2013 12:40:18 AM(UTC)
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Originally Posted by: Gameanater Go to Quoted Post
Originally Posted by: Annihilationzh Go to Quoted Post
For Size, add this to a unit:
Code:
Scale = 1


Thanks Big Smile , does the "1" mean the unit looks normal size? Also, can I use negative numbers with scales?

Negative numbers don't make sense with the Scale parameter. If you want to shrink something, use fractional numbers.
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Gameanater on 6/7/2013(UTC), zero hour mad map maker on 12/3/2016(UTC)
Offline Annihilationzh  
#7 Posted : Friday, June 7, 2013 7:51:44 AM(UTC)
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...
Code:
Object GLAInfantryTerrorist
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 1100
   InitialHealth = 1100
  End
 End
 Scale = 3
End

Edited by user Friday, June 7, 2013 8:57:09 AM(UTC)  | Reason: New code tags

If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
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Gameanater on 6/7/2013(UTC)
Offline Gameanater  
#8 Posted : Friday, June 7, 2013 6:50:23 PM(UTC)
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Thank you, AZH. The Terrorist ended up filling the entire screen because it was so huge! But I'm having yet another problem with changing locomotors... Angry More "fatal error"s... What am I doing wrong?

Code:
;=================Giant zombies affected by toxins and radation============================
Object Demo_GLAInfantryTerrorist
RemoveModule ModuleTag_02
 AddModule ModuleTag_02
 Body = ActiveBody ModuleTag_02_Override
 MaxHealth = 3000
 InitialHealth = 3000
 End
 End
 Scale = 2
RemoveModule ModuleTag_03
 AddModule ModuleTag_03
 Behavior = AIUpdateInterface ModuleTag_03_Override
 AutoAcquireEnemiesWhenIdle = Yes
 End
 End
 Locomotor = BasicAmphibiousLocomotor
End

End
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
RemoveModule ModuleTag_02
 AddModule ModuleTag_02
 Body = ActiveBody ModuleTag_02_Override
 MaxHealth = 150
 InitialHealth = 150
 End
 End
RemoveModule ModuleTag_03
 AddModule ModuleTag_03
 Behavior = AIUpdateInterface ModuleTag_03_Override
 AutoAcquireEnemiesWhenIdle = Yes
 End
 End
 Locomotor = AmericaVehicleHumveeLocomotor
End

End

Edited by user Friday, June 7, 2013 6:52:32 PM(UTC)  | Reason: Wrong text in "[code=java]"

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Offline Annihilationzh  
#9 Posted : Saturday, June 8, 2013 6:20:33 AM(UTC)
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Too many Ends. With spaces, you can see what every End does.

Code:
;=================Giant zombies affected by toxins and radation============================
Object Demo_GLAInfantryTerrorist
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 3000
   InitialHealth = 3000
  End
 End
 Scale = 2
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = BasicAmphibiousLocomotor
End

;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
 RemoveModule ModuleTag_02
  AddModule ModuleTag_02
   Body = ActiveBody ModuleTag_02_Override
    MaxHealth = 150
    InitialHealth = 150
   End
  End
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = AmericaVehicleHumveeLocomotor
End
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
thanks 1 user thanked Annihilationzh for this useful post.
Gameanater on 6/8/2013(UTC)
Offline Gameanater  
#10 Posted : Saturday, June 8, 2013 10:18:47 AM(UTC)
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It's still crashing with a "fatal error"...

Code:

;=================Giant zombies affected by toxins and radiation============================
Object Demo_GLAInfantryTerrorist
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 3000
   InitialHealth = 3000
  End
 End
 Scale = 2
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = BasicAmphibiousLocomotor
End
 
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
 RemoveModule ModuleTag_02
  AddModule ModuleTag_02
   Body = ActiveBody ModuleTag_02_Override
    MaxHealth = 150
    InitialHealth = 150
   End
  End
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = AmericaVehicleHumveeLocomotor
End
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Offline Annihilationzh  
#11 Posted : Saturday, June 8, 2013 12:18:33 PM(UTC)
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No SET_NORMAL in the Locomotors. It was so subtle, it took me ages to spot it. Looks like it began in another topic. There's also no such thing as AmericaVehicleHumveeLocomotor.

Code:
;=================Giant zombies affected by toxins and radiation============================
Object Demo_GLAInfantryTerrorist
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 3000
   InitialHealth = 3000
  End
 End
 Scale = 2
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = SET_NORMAL BasicAmphibiousLocomotor
End
  
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
 RemoveModule ModuleTag_02
  AddModule ModuleTag_02
   Body = ActiveBody ModuleTag_02_Override
    MaxHealth = 150
    InitialHealth = 150
   End
  End
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = SET_NORMAL HumveeLocomotor
End
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
thanks 2 users thanked Annihilationzh for this useful post.
Gameanater on 6/8/2013(UTC), CommieDog on 6/8/2013(UTC)
Offline Gameanater  
#12 Posted : Saturday, June 8, 2013 1:16:11 PM(UTC)
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Originally Posted by: Annihilationzh Go to Quoted Post
No SET_NORMAL in the Locomotors. It was so subtle, it took me ages to spot it. Looks like it began in another topic. There's also no such thing as AmericaVehicleHumveeLocomotor.

Code:
;=================Giant zombies affected by toxins and radiation============================
Object Demo_GLAInfantryTerrorist
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 3000
   InitialHealth = 3000
  End
 End
 Scale = 2
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = SET_NORMAL BasicAmphibiousLocomotor
End
  
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
 RemoveModule ModuleTag_02
  AddModule ModuleTag_02
   Body = ActiveBody ModuleTag_02_Override
    MaxHealth = 150
    InitialHealth = 150
   End
  End
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = SET_NORMAL HumveeLocomotor
End


IT WORKS!!! IT WORKS!!!!! YESSS!!!! YEEEESSSS!!!!!!! Big Smile Excited Excited Excited

THANK YOU!!!Excited

lol, thank you AZH.
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Offline King Raptor  
#13 Posted : Friday, July 1, 2016 12:18:43 PM(UTC)
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Originally Posted by: Annihilationzh Go to Quoted Post
Speed is locomotor.

For Size, add this to a unit:
Code:
Scale = 1



Hi, I got Final.big already and I know how to edit unit prices, health and power, but where do you exactly make this "Scale"? Can you help me also to edit unit colour? (Like superwgen Alpha auroras, they are all black). I would like to have a 'super emperor tank' using the black colour and firing like a beast. I need to make it 1.5 or 2.0 times bigger than original overlord. Please help me. Thanks.
Offline Zatsupachi  
#14 Posted : Friday, July 1, 2016 3:59:24 PM(UTC)
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You can put scale anywhere in your object code. But conventionally, you put it along your Geometry lines.

The SW's black Aurora bomber is an unused model. So you'd need a custom overlord model if you want it black.
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
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King Raptor on 7/4/2016(UTC)
Offline King Raptor  
#15 Posted : Monday, July 4, 2016 1:57:04 PM(UTC)
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Originally Posted by: Zatsupachi Go to Quoted Post
You can put scale anywhere in your object code. But conventionally, you put it along your Geometry lines.

The SW's black Aurora bomber is an unused model. So you'd need a custom overlord model if you want it black.


Thanks, got it work! Cool
Offline AdrianeMapMaker  
#16 Posted : Thursday, July 14, 2016 8:41:04 PM(UTC)
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did this map.ini can be used in cnc:generals original i will test it look like its good having those big giant zombie in super-g's zombie liberty map.
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Offline AdrianeMapMaker  
#17 Posted : Friday, July 15, 2016 11:09:24 PM(UTC)
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look like its a good to experiment lets try this

Edited by user Saturday, December 3, 2016 2:47:12 AM(UTC)  | Reason: Not specified

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Offline AdrianeMapMaker  
#18 Posted : Saturday, December 3, 2016 2:49:12 AM(UTC)
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hohoho look what i did what da .... Big Smile
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Offline zero hour mad map maker  
#19 Posted : Saturday, December 3, 2016 12:01:03 PM(UTC)
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LOL! It's BurtonZilla! That's pretty cool ^_^.
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AdrianeMapMaker on 12/3/2016(UTC)
Offline C&C Generals lover  
#20 Posted : Wednesday, April 1, 2020 9:54:42 PM(UTC)
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Posts: 1

Hey, i was just wondering if someone could help me out im very confused on how to change units size, im still kinda new to this, ive figured out how to change speed,damage, health, etc. But im still confused on the size thing. please help!
Thank you very much for your time!
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