Ya, its sorta like ini editing or map making, its not as hard once you get used to it.
There isn't a way to name an animation, as far as i know.
When putting a unit or building into the game inis, it needs to have animation stuffs next to the model, like this;
ConditionState = MOVING
Model = ConscriptWalk
Animation = ConscriptWalk.ConscriptWalk
AnimationMode = LOOP
End
it just needs Animation = Modelname.Modelname, and the AnimationMode stuff in order to use the animation on that model.
AnimationMode can make it do a couple different things, loop makes it continuously loop, there's also one that makes it play once, etc.
also, recheck your animations in Gmax right after you export, because it sometimes doesn't export animations right (atleast for me).
i don't know much as far as animating, but i should be able to get you started.
Edited by user Monday, April 15, 2013 11:23:14 AM(UTC)
| Reason: Not specified