Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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i don't think i've ever used Map Scaler Binding, i always use UVW Map. Mesh editing shouldn't cause it. |
one soul at a time |
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Private Joined: 4/14/2013(UTC) Posts: 45
Thanks: 9 times Was thanked: 4 time(s) in 3 post(s)
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im not good at UVW Map :P I mean when i have something like circle texture is weird scaled... Anyways it's working now i did right click to map scaler binding and "collapse to" i have no idea what it does but it's working :D
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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ok. i usually do uvw and then click random buttons until something looks good, lol |
one soul at a time |
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Private Joined: 4/14/2013(UTC) Posts: 45
Thanks: 9 times Was thanked: 4 time(s) in 3 post(s)
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Okay i got another problem. i made model with animation [hanged dude on rope] but something is wrong - animation working but not with vertex manipulation. i can't see vertex moving like there was no animation but i did it. any ideas?
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Colonel Joined: 5/8/2012(UTC) Posts: 615 Location: USA, Tennessee, Home, Livingroom, couch. Thanks: 102 times Was thanked: 194 time(s) in 139 post(s)
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hmm, i haven't ever tried animating vertexes |
one soul at a time |
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Private Joined: 4/14/2013(UTC) Posts: 45
Thanks: 9 times Was thanked: 4 time(s) in 3 post(s)
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nobody? i really need it to finish my mod :x
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Private Joined: 4/14/2013(UTC) Posts: 45
Thanks: 9 times Was thanked: 4 time(s) in 3 post(s)
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Ok i got help from someone else with vetexes [it's not possible to animate it unless you have BONE for that] now another question: In CNC3 TW you can place tiberium field [hole] that has model which "dig" in ground... I mean half of this model is under ground but in game it's getting normal (smart model or what?) is it possible to make model like that in generals?
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Major Joined: 12/18/2011(UTC) Posts: 313 Location: Planet Cutezome
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SAGE doesn't like Vertex Animation, methinks.
I have a unit with a cape. The Cape was manually animated through vertices, to make it flow like it was part of the unit.
But eventhough the animation shows up on the RenX/GMax, it doesn't play on the game, it only assumes that last frame.
Try segmenting each desired animated joint. |
Death Label: Reduced back to 3 main factions(and a couple of extras). Each faction can choose a(or all of them) tech-tree via General's Powers. Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers Red Skulls: Armor Division, Mecha Armada, Drone Swarm Earth's Saviors: Air Raid, Homeworld Security, Stealth
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Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
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... at least you all can export as w3d all i can do is import and make my thingy but never export it T_T only as a plasma (and yes i have everything needed to skin w3d importer and the renx.mnu ). |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
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