Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

2 Pages<12
Options
Go to last post Go to first unread
Offline Rrtaya_tsamsiyu  
#21 Posted : Thursday, April 25, 2013 11:37:04 AM(UTC)
Rrtaya_tsamsiyu
Colonel
Joined: 5/8/2012(UTC)
Posts: 615
United States
Location: USA, Tennessee, Home, Livingroom, couch.

Thanks: 102 times
Was thanked: 194 time(s) in 139 post(s)
i don't think i've ever used Map Scaler Binding, i always use UVW Map. Mesh editing shouldn't cause it.
one soul at a time
Offline unnem  
#22 Posted : Thursday, April 25, 2013 12:16:31 PM(UTC)
unnem
Private
Joined: 4/14/2013(UTC)
Posts: 45

Thanks: 9 times
Was thanked: 4 time(s) in 3 post(s)
im not good at UVW Map :P
I mean when i have something like circle texture is weird scaled...
Anyways it's working now i did right click to map scaler binding and "collapse to"
i have no idea what it does but it's working :D
Offline Rrtaya_tsamsiyu  
#23 Posted : Thursday, April 25, 2013 5:43:11 PM(UTC)
Rrtaya_tsamsiyu
Colonel
Joined: 5/8/2012(UTC)
Posts: 615
United States
Location: USA, Tennessee, Home, Livingroom, couch.

Thanks: 102 times
Was thanked: 194 time(s) in 139 post(s)
ok. i usually do uvw and then click random buttons until something looks good, lol
one soul at a time
Offline unnem  
#24 Posted : Sunday, May 12, 2013 2:20:16 PM(UTC)
unnem
Private
Joined: 4/14/2013(UTC)
Posts: 45

Thanks: 9 times
Was thanked: 4 time(s) in 3 post(s)
Okay i got another problem.
i made model with animation [hanged dude on rope]
but something is wrong - animation working but not with vertex manipulation.
i can't see vertex moving like there was no animation but i did it.
any ideas?
Offline Rrtaya_tsamsiyu  
#25 Posted : Monday, May 13, 2013 12:03:21 AM(UTC)
Rrtaya_tsamsiyu
Colonel
Joined: 5/8/2012(UTC)
Posts: 615
United States
Location: USA, Tennessee, Home, Livingroom, couch.

Thanks: 102 times
Was thanked: 194 time(s) in 139 post(s)
hmm, i haven't ever tried animating vertexes
one soul at a time
Offline unnem  
#26 Posted : Tuesday, May 21, 2013 12:31:04 PM(UTC)
unnem
Private
Joined: 4/14/2013(UTC)
Posts: 45

Thanks: 9 times
Was thanked: 4 time(s) in 3 post(s)
nobody?
i really need it to finish my mod :x
Offline unnem  
#27 Posted : Sunday, June 2, 2013 11:54:46 PM(UTC)
unnem
Private
Joined: 4/14/2013(UTC)
Posts: 45

Thanks: 9 times
Was thanked: 4 time(s) in 3 post(s)
Ok i got help from someone else with vetexes [it's not possible to animate it unless you have BONE for that]
now another question:
In CNC3 TW you can place tiberium field [hole] that has model which "dig" in ground...
I mean half of this model is under ground but in game it's getting normal (smart model or what?) is it possible to make model like that in generals?
Offline precision_bomber  
#28 Posted : Monday, June 3, 2013 6:14:48 AM(UTC)
precision_bomber
Major
Joined: 12/18/2011(UTC)
Posts: 313
Location: Planet Cutezome

Thanks: 7 times
Was thanked: 75 time(s) in 58 post(s)
SAGE doesn't like Vertex Animation, methinks.

I have a unit with a cape. The Cape was manually animated through vertices, to make it flow like it was part of the unit.

But eventhough the animation shows up on the RenX/GMax, it doesn't play on the game, it only assumes that last frame.

Try segmenting each desired animated joint.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
Offline qqqqqqqqqp  
#29 Posted : Tuesday, June 4, 2013 1:28:53 PM(UTC)
qqqqqqqqqp
Major
Joined: 11/19/2012(UTC)
Posts: 371
United States
Location: everywhere but nowhere

Thanks: 19 times
Was thanked: 47 time(s) in 45 post(s)
... at least you all can export as w3d all i can do is import and make my thingy but never export it T_T only as a plasma (and yes i have everything needed to skin w3d importer and the renx.mnu ).
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
Users browsing this topic
Guest
2 Pages<12
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.