C&C Labs News Wire

— Wednesday, July 10, 2002 —

Posted By: Ash at 7:32:46 AM ET

Modding Manifesto

Shinano from CNC Universe has released another article he's been working on this afternoon. He goes into good detail about what the modding community needs with Generals, along with ideas for the tools themselves. Clip:
A nice bonus is that EA Pacific is planning on releasing the editor several months earlier than the game. This will, I hope, allow everyone a chance to play around with the editor without getting bored of it. What I hope this will do is jumpstart a community of mappers sharing ideas. Imagine this, one guy finds a neat and novel idea for making a map much more interactive. He posts this on a community forum, and other mappers take note. Adding this to their own ideas, they come up with many different applications for the neat idea. The first week Generals is released, there's already plenty of cool and novel maps, as map makers have already had time to climb the learning curve. This sort of thing is EXACTLY what the community needs to thrive and flourish.
Any mappers and modders out there, this mainly applies for you, so be sure to Read the Rest now.
He makes a good point about Half Life as well, it's still being played (or rather, the modifications for it) so Generals and EA should enjoy this success as well. Hopefully there will be no need for petitions, we will be given what we need at the very start, and be able to get to grips with the software before the initial release. Will this mean the end of shoddy maps released at the opening of games? And will Statik Vision's mod be easy to create? Read on at this link again.

Links